I would like a message box to call another message when the proper box is chosen by the player.
this
Event OnActivate(ObjectReference triggerRef)string sResultint ibutton = css_craftingtanning_base.Show()if iButton == 0 int ibuttonleatherstrips = css_tanning_LeatherStrips.Show() if ibuttonleatherstrips == 0 ;craft leather strips from bad leather sResult = css_check_success(5,12,20,css_tanning_skill,10) debug.messageBox(sResult) elseif ibuttonleatherstrips == 1 ;craft leather strips from normal leather sResult = css_check_success(5,12,20,css_tanning_skill,-10) debug.messageBox(sResult) endif endifEndEventDoesn't work, although it shows the css_craftingtanning_base message and options, returns the first sResult string, but without showing the css_tanning_LeatherStrips message.
Any ideas please ?

