"Milk drinker" insult should be replaced with "v

Post » Thu Jun 07, 2012 8:19 am

Seriously, vamps in Skyrim are creampuffs. I so want a dlc to flesh them out.
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kat no x
 
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Post » Thu Jun 07, 2012 3:33 pm

I agree, they are pussies in this game, however, I think I know why.

There's a Twilight fan working a Beth...
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Code Affinity
 
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Post » Thu Jun 07, 2012 9:44 am

The reason: TES isn't about being a werewolf or a vampire. Those conditions are merely side features for roleplayers who wish to play that type of character. They aren't supposed to fundamentally change the way you play the game.
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Alan Whiston
 
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Post » Thu Jun 07, 2012 7:27 am

The reason: TES isn't about being a werewolf or a vampire. Those conditions are merely side features for roleplayers who wish to play that type of character. They aren't supposed to fundamentally change the way you play the game.
They aren't supposed to svck either(pun unintended). They should be nice additions that complement the game. Not some lame side effects that make it harder and more annoying to play.
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Nicole Coucopoulos
 
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Post » Thu Jun 07, 2012 4:40 pm

They aren't supposed to svck either(pun unintended). They should be nice additions that complement the game. Not some lame side effects that make it harder and more annoying to play.

I'm not sure I'm opposed to becoming a vampire making the game harder to play. Becoming a vampire isn't necesarily something you should WANT to have happen to you. Unless you are a roleplayer that really wants to play one.
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Ezekiel Macallister
 
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Post » Thu Jun 07, 2012 2:43 pm

I'm not sure I'm opposed to becoming a vampire making the game harder to play. Becoming a vampire isn't necesarily something you should WANT to have happen to you. Unless you are a roleplayer that really wants to play one.
I know it's been discussed to death, but you as a vampire are much weaker than the enemies. A vampire NPC poses a serious threat. What happens when you become a vampire? Nothing worth mentioning changes and you can't walk freely in day-light in the game anymore. It's not even worth "role-playing" a vampire in Skyrim because there's no guilds, there's no quests, there's no benefit, there's no friendly vampires, there's no nothing.
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renee Duhamel
 
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Post » Thu Jun 07, 2012 3:40 pm

The reason: TES isn't about being a werewolf or a vampire. Those conditions are merely side features for roleplayers who wish to play that type of character. They aren't supposed to fundamentally change the way you play the game.

I've got to disagree, Vampires have been apart of the TES series since Morrowind, same goes for Werewolves (though they seem to have skipped Oblivion) so in theory Vamps and werewolves shouldn't be as lazely done as they are in this, though to be honest I was really excited to play as a werewolf, but it seems more a roleplaying tool then an actual usuable ability.

Something tells that gamesas let the lore killing taint of Twighlight seep into Skyrim.
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Karl harris
 
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Post » Thu Jun 07, 2012 6:13 am

Go Team Edward!
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luis ortiz
 
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Post » Thu Jun 07, 2012 6:20 am

I know it's been discussed to death, but you as a vampire are much weaker than the enemies. A vampire NPC poses a serious threat. What happens when you become a vampire? Nothing worth mentioning changes and you can't walk freely in day-light in the game anymore. It's not even worth "role-playing" a vampire in Skyrim because there's no guilds, there's no quests, there's no benefit, there's no friendly vampires, there's no nothing.

I wouldn't know, personally. I have no interest in vampires, so I haven't tried becoming one. Makes it hard to have an informed opinion on their implementation.

It wouldn't surprise me, though, to hear that they are poorly implemented. It seems like a lot of aspects of the game are. As if they were trying to squeeeze so much into the game, they ran out of time to properly flesh them out. Werewolves aren't that spectacular, either. Marriage is poorly done. And so on.
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Svenja Hedrich
 
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Post » Thu Jun 07, 2012 10:13 am

I've got to disagree, Vampires have been apart of the TES series since Morrowind, same goes for Werewolves (though they seem to have skipped Oblivion) so in theory Vamps and werewolves shouldn't be as lazely done as they are in this, though to be honest I was really excited to play as a werewolf, but it seems more a roleplaying tool then an actual usuable ability.

Something tells that gamesas let the lore killing taint of Twighlight seep into Skyrim.
I wasn't aware that Twilight had a taint.
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Laura
 
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Post » Thu Jun 07, 2012 7:03 am

I agree, they are pussies in this game, however, I think I know why.

There's a Twilight fan working a Beth...

:rofl: -+- I almost fell out of my chair laughing, I wouldn't doubt it though -+- :rofl:
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Laura
 
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Post » Thu Jun 07, 2012 6:27 pm

I've got to disagree, Vampires have been apart of the TES series since Morrowind, same goes for Werewolves (though they seem to have skipped Oblivion) so in theory Vamps and werewolves shouldn't be as lazely done as they are in this, though to be honest I was really excited to play as a werewolf, but it seems more a roleplaying tool then an actual usuable ability.

Something tells that gamesas let the lore killing taint of Twighlight seep into Skyrim.

The werewolves in Morrowind were done really well. They were truly powerful, with a downside that had to be carefully managed. I'd like to see a return to that with some modifications.

Forced transformations would be a major problem with all the heavy scripting going on in Skyrim's quest system, so I'd keep it strictly voluntary. As in Morrowind, going too long without feeding should impose penalties - so you'd need to transform regularly, though not necessarily nightly. And none of this feeding to stay in wolf form nonsense - feeding should not only heal your wolf, but also increase health and stamina regen.
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Dominic Vaughan
 
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Post » Thu Jun 07, 2012 12:04 pm

I've got to disagree, Vampires have been apart of the TES series since Morrowind Daggerfall, same goes for Werewolves
fixd

But even there those quests were hardly worth mentioning, especially in Morrowind where becoming a vampire basically dropped you out from nearly 3/4 of the game because everybody hates you, only adding like 4 extra quests and a few spells you could already make yourself.


And what the hell does this have to do with Twillight, why is that always mentioned here? Do Vampires sparkle in Skyrim, are werewolves ambiguously homosixual and useless?
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Sophie Miller
 
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Post » Thu Jun 07, 2012 8:34 pm

fixed

But even there those quests were hardly worth mentioning, especially in Morrowind where becoming a vampire basically dropped you out from nearly 3/4 of the game because everybody hates you, only adding like 4 extra quests and a few spells you could already make yourself.


And what the hell does this have to do with Twillight, why is that always mentioned here? Do Vampires sparkle in Skyrim, are werewolves ambiguously homosixual and useless?

It's always mentioned here because it's true-ish, Vampires and werewolves have noticably gotten worse ever since Twighlight, I'm not saying it's all twighlight though.
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sexy zara
 
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Post » Thu Jun 07, 2012 3:34 pm

It's always mentioned here because it's true-ish, Vampires and werewolves have noticably gotten worse ever since Twighlight, I'm not saying it's all twighlight though.
That's a really stupid connection.

Protip: Teenage vampire romance stories existed waaaaaaay, before Twillight.
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Enie van Bied
 
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Post » Thu Jun 07, 2012 5:32 am

In Morrowwind being a vampire or a werewolf basically requried you had to be cured if you wanted to continue the game. It simply wasn't playable in the long term. Sure they had quests but you more or less had to finish them to get back to the rest of the game.

The problem with vampires in skyrim is it takes one day to advanced a stage rather then three. In Oblivion it was relatively simple to stay at stage one. The The powers stage one vampies get are rather nifty for a stealth based character. Your harder to detect your illusion spells are more powerful. And you get nightvision which is handy as other ways to see in the dark will get you spotted. If it took three days to advanced through the stages it be perfect.

Now if your expecting to walk in daylight without problems as a vamp in Skyrim your the twlight fan not Bethsda but the lack of regeneration can be offset by the lady stone, equipment or perks.

The essential problem with being a werewolf is how to you balace a transformation that makes you forgo equipment? At lower levels transforming into a werewolf is a &*)&)*&$@ powerful change. The issue is how to you balance the level scaling it can't make equipment obsolete now can it? At later levels you can still make good use of it. As if you transform in secret you can murder a target and avoid a bounty plus you enjoy the immunity to disease. The drawback is minimal you don't benefit from well rested, not a big deal.
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Suzie Dalziel
 
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Post » Thu Jun 07, 2012 4:09 pm

Vampires are the most fun characters in Skyrim. At least to me. I began a vampire at level 1 -going to Haemar's Shame just after escaping Helgen- and it is my best character so far until now. I created 4 characters, including this one. Beginning at very low levels it becomes second nature.

They have the best use of Illusion spells, an amazing Sneak level, and if you use some Conjuration you won't have to even use a weapon. They are just amazing.

Night Vision is not only useful during nighttime, but also in dark dungeons or areas where you can see the items and stuff without having to use Candlelight or Magelight.

Feed is the only "annoying" part, and it's the easiest thing in the world after you join a guild, for instance the mages guild in Winterhold.You can feed on them while they are sleeping without having to sneak at all.

For me being a vampire is perfect for this game. I loved playing Vampire: The Masquerade Redemption, and Skyrim makes me remind such a great game.
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Ebony Lawson
 
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Post » Thu Jun 07, 2012 1:52 pm

Bethesda gives you hundreds of outlines for how to play the game, if you are highly interested in one particular outline it takes mods to flesh it out. No game company could create that many options and flesh each one of them out to the satisfaction of the user. Some things have to be lost, use your imagination, console, or mods.
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Juanita Hernandez
 
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Post » Thu Jun 07, 2012 7:16 am

I agree, they are pussies in this game, however, I think I know why.

There's a Twilight fan working a Beth...

O god.. don't say that ...

I can see it now

Elder Scrolls VI

You can now be a Vampire and Human there is no negatives about this race but you get ALL the buffs you had before AND MORE!!

But wait theirs more!!

Werewolves now are all weak as hell GO TEAM whatever the vamp dude name is..


@hunter BGS certianly can't tell you how to play (or at least hope not... ...) but they can at least stick to their OWN lore and mechanics from their previous games and improve on them instead of making them a mockery of the entire franchise.
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Javaun Thompson
 
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Post » Thu Jun 07, 2012 11:17 am

Heh, I can just imagine the taunting before battle...

"HEY YOU THERE... GOT MILK?"
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natalie mccormick
 
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Post » Thu Jun 07, 2012 3:17 pm

Vampires should have a bit of a buff. I would love to see a return of the clan system, like in morrowind, or at least a faction you can join. Clans in Daggerfall were pretty broken.
Werewolves? Wolves? Where? Wolves that are men?
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Tyrone Haywood
 
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Post » Thu Jun 07, 2012 9:07 am

I was just thinking a DLC based on the Volkihar would be very interesting, I think I remember Todd saying they were going to work more on adding things in than expanding the region, you could get infected, then go to ice lakes and use a spell to go under the ice, reach up and murder someone or something by pulling them under, I would just worry that A) most big lakes are only partially icy, there isn't a huge lake with a total ice sheet from what Ive seen (maybe the northern coast?), and B : Im not sure how much questing content they could provide after a lot of work on the mechanics, quest 1: pull 1 thing under, 2: pull 2 things under so on
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butterfly
 
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Post » Thu Jun 07, 2012 9:35 am

I agree, they are pussies in this game, however, I think I know why.

There's a Twilight fan working a Beth...


Best answer thus far!
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Cathrine Jack
 
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Post » Thu Jun 07, 2012 3:00 pm

I really don't see how people can compare Twilight Vampires to ES Vampires. Do Twilight Vampires svck? Yes. Do ES Vampires svck. Yes.

So that must mean that ES Vampires are based on Twilight Vampires right? If so I can't see it... other than they both svck.
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D LOpez
 
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Post » Thu Jun 07, 2012 8:22 am

They aren't supposed to svck either(pun unintended). They should be nice additions that complement the game. Not some lame side effects that make it harder and more annoying to play.

Then you aren't doing something right. Vampirism kicks butt for shady thief types. And even late in the game, werewolf is a nice little melee tank if you're in trouble.
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D IV
 
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