1 million flies can be wrong

Post » Mon Jun 18, 2012 11:35 am

Has anyone made progress on a save game editor? I could really use one...

I tried the mod Tytanis but decided it was not for me. Uninstalling it however left me with a game busting bug.

Tytanis contains a defective entry for the disarm shout. If a player learns one of the disarm words of power with Tytanis installed and later saves with Tytanis disabled, the game will CTD when accessing the magic menu. Restoring tytanis does not resolve the issue. Once saved, the bug is permanent and all access to magic and shouts is lost.

I have built myself a stripped esp for tytanis containing only the bogus shout so I can continue without all the Tytanis content, but it svcks to lose all game progress post my first attempt to remove this mod. AFAIK, there are no console command to unlearn words or shouts. Any ideas on how I might fix this?
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Darlene Delk
 
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Post » Mon Jun 18, 2012 4:38 pm

The best option is to roll back to an earlier save.
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Brandi Norton
 
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Post » Tue Jun 19, 2012 2:18 am

There are ways of asking for help without being disrespectful toward content-creators.
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Laura Cartwright
 
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Post » Mon Jun 18, 2012 11:31 pm

How was he being disrespectful. Looks like the mod created a problem for him.

The mod name is the same as the authors name.
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Eddie Howe
 
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Post » Mon Jun 18, 2012 11:36 pm

There are ways of asking for help without being disrespectful toward content-creators.
Quite right. Edited.
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Lauren Dale
 
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Post » Mon Jun 18, 2012 7:56 pm

You could try removing it via console. This should remove all versions of the shout.

player.removespell 0005fb95
player.removespell 0005fb96
player.removespell 0005fb97

To add it back in (remove bottom lines to match desired level) use these.

player.addspell 0005fb95
player.addspell 0005fb96
player.addspell 0005fb97

You can add it into a text file in the main director and run everything in batch with the command bat *filename* no need to put .txt.
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Naomi Lastname
 
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Post » Mon Jun 18, 2012 7:19 pm

You could try removing it via console. This should remove all versions of the shout.

player.removespell 0005fb95
player.removespell 0005fb96
player.removespell 0005fb97

To add it back in (remove bottom lines to match desired level) use these.

player.addspell 0005fb95
player.addspell 0005fb96
player.addspell 0005fb97

You can add it into a text file in the main director and run everything in batch with the command bat *filename* no need to put .txt.
If Tytanis replaced it, then it will require removing the tytanis version.
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Katie Louise Ingram
 
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Post » Tue Jun 19, 2012 2:29 am

If he only modified it then no, however I will look into if he did add in his own version.

Edit

Using TESVsnip it seems the Tytanis version IS a override of the vanilla version, and has the same Spell ID.
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Tamika Jett
 
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Post » Mon Jun 18, 2012 10:08 pm

Tytanis created a new shout by cloning the disarm shout but changing the form ID from 00070981 to 01070981. It is not an override, though that might have been his intent. The words are the same for both, which is why the defective shout appears on menu when you learn disarm words. This also seems to be why the defective shout does not get purged from the saves when the mod is disabled.

The removespell command is a great idea but unfortunately does not work on words of power. I also tried "relearning" the shouts via teachword command (both with and without tytanis installed) to no avail.
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CRuzIta LUVz grlz
 
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Post » Mon Jun 18, 2012 6:21 pm

Tytanis created a new shout by cloning the disarm shout but changing the form ID from 00070981 to 01070981. It is not an override, though that might have been his intent. The words are the same for both, which is why the defective shout appears on menu when you learn disarm words. This also seems to be why the defective shout does not get purged from the saves when the mod is disabled.

The removespell command is a great idea but unfortunately does not work on words of power. I also tried "relearning" the shouts via teachword command (both with and without tytanis installed) to no avail.

He didn't change the ID. That's just the way the game works. The two leading zeroes in the form ID indicate it comes from Skyrim.esm. The 01 in the mod version indicates it comes from the first mod loading after Skyrim.esm. (and that you don't have any other esm's loading.)

is there an "unteachword" command???? I wonder if disabling the mod, and simply relearning the shout (via console) would overwrite the faulty one?
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TASTY TRACY
 
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Post » Tue Jun 19, 2012 12:39 am

He didn't change the ID. That's just the way the game works. The two leading zeroes in the form ID indicate it comes from Skyrim.esm. The 01 in the mod version indicates it comes from the first mod loading after Skyrim.esm. (and that you don't have any other esm's loading.)

is there an "unteachword" command???? I wonder if disabling the mod, and simply relearning the shout (via console) would overwrite the faulty one?

If it's prefixed with 01 inside the actual plugin, then it is not an override. I'm assuming with this that he checked the file (which is how it seems). Referencing it in-game, yes, the 01 would be caused by the game, but inside the plugin itself it would be an override if it was 00, a clone if it was 01.

I can't say on the problem, I've steadfastly avoided Tytanis as compatibility is a nightmare when you do a mod compilation like that.
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IsAiah AkA figgy
 
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Post » Mon Jun 18, 2012 4:45 pm

Sorry you're right, for some reason I though I had used addspell for shouts before, in fact it's teachword and removespell doesn't work like you said. I couldn't find a source that says anything about unteaching a word of power sadly.
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Nicola
 
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Post » Mon Jun 18, 2012 12:00 pm

Well, this is a bummer. I was considering uninstalling Tytanis, but I don't want my saves to get corrupted. . .
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Tha King o Geekz
 
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