Minimum Strength for Weapons?

Post » Tue Feb 01, 2011 5:10 pm

Will there be a minimum strength requirement to use a weapon as in F1 +F2?
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Sophie Louise Edge
 
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Post » Tue Feb 01, 2011 9:36 am

Yes.
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matt
 
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Post » Tue Feb 01, 2011 4:59 pm

Yes.

That was quick! Thanks.
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Leticia Hernandez
 
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Post » Tue Feb 01, 2011 8:02 pm

The rapid-fire grenade launcher requires an 8, I think.
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Laurenn Doylee
 
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Post » Wed Feb 02, 2011 12:29 am

A soft requirement, yes. You can use a weapon with any strength, but for each point you have below the requirement you will suffer accuracy (and damage?) penalties. Weapons will also have a similar skill requirement.
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Tina Tupou
 
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Post » Tue Feb 01, 2011 11:03 am

Unless it's a melee weapon it would make absolutely no sense to do less damage if you're lacking the strength.
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Tanya
 
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Post » Tue Feb 01, 2011 6:50 pm

Unless it's a melee weapon it would make absolutely no sense to do less damage if you're lacking the strength.

It is a logical abstraction. If you can't hold it properly, you won't fire it properly and as a result you will do less damage.
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Jack
 
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Post » Tue Feb 01, 2011 11:51 am

(and damage?)


I don't think there was damagerelation for the STR reqs (I don't vouch for it though) - but I think the overall strength factors to the melee damage despite the req (which is said to - at least - affect attack speed).

Edit - Jesus Christ, writing is hard today!
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Khamaji Taylor
 
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Post » Tue Feb 01, 2011 12:31 pm

I wonder how much strength it will take to use the Assault Carbine or the Hunting Rifle, I'll find out in 20 days.

I actually like this feature returning, it should be impossible for someone with 3 or 4 STR to use a Minigun
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Harry Hearing
 
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Post » Tue Feb 01, 2011 6:15 pm

it might be a good idea, but as a non-strength character most of the time, it's a bit annoying that I'll need eight strength to use an anti-materiel sniper rifle. Maybe increased recoil and decreased accuracy, but a bullet's a bullet, and momentum's momentum - it's physically impossible for it to do less damage depending on the way you hold a gun, as long as the trigger's pulled you fire a bullet at xx mph.
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No Name
 
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Post » Tue Feb 01, 2011 6:04 pm

It is a logical abstraction. If you can't hold it properly, you won't fire it properly and as a result you will do less damage.

Isn't that the representation of accuracy, though? You're just spraying rounds into the air and not at the enemy, so you're never gonna hit because you have the strength of a malnourished 4 year old.
And if you do: energy on target is still energy on target.
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Damian Parsons
 
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Post » Tue Feb 01, 2011 9:24 am

Unless it's a melee weapon it would make absolutely no sense to do less damage if you're lacking the strength.


Speaking realistically, yes. But in terms of gameplay, from a certain perspective, it does have its logic. Since maybe they figured that just reducing accuracy wasn't a strong enough pentalty. Plus, most likely, your skill in a weapon still increases its damage like in Fallout 3, so it would make sense that not being good enough to use it effectively would reduce it, I guess.

It's a perspective I can't agree with, mind you, since I am generally against the idea of stat requirements for items in games. I shouldn't be magically unable to hold a gun at all just because I'm not skilled enough to use it effectively. Then again, if Obsidian had the sense to not make it a hard requirement, I guess it's not entirely terrible, if I'm not good with a gun, I expect to fight less effectively with it, I just don't like the idea of there being some arbitrary limit on stats which, if not met, causes the weapon's effectiveness to suddenly drop a really large amount. Though considering that weapons that the big guns skill no longer exists and weapons formerly handled by it have now been moved into other catagories, I guess it was a necessary evil to stop a character who has no business using a minigun from being just as good with it as with a 9mm pistol.
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Kit Marsden
 
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Post » Tue Feb 01, 2011 2:38 pm

Speaking realistically, yes. But in terms of gameplay, from a certain perspective, it does have its logic. Since maybe they figured that just reducing accuracy wasn't a strong enough pentalty. Plus, most likely, your skill in a weapon still increases its damage like in Fallout 3, so it would make sense that not being good enough to use it effectively would reduce it, I guess.

It's a perspective I can't agree with, mind you, since I am generally against the idea of stat requirements for items in games. I shouldn't be magically unable to hold a gun at all just because I'm not skilled enough to use it effectively. Then again, if Obsidian had the sense to not make it a hard requirement, I guess it's not entirely terrible, if I'm not good with a gun, I expect to fight less effectively with it, I just don't like the idea of there being some arbitrary limit on stats which, if not met, causes the weapon's effectiveness to suddenly drop a really large amount. Though considering that weapons that the big guns skill no longer exists and weapons formerly handled by it have now been moved into other catagories, I guess it was a necessary evil to stop a character who has no business using a minigun from being just as good with it as with a 9mm pistol.

Yeeeaaah, that doesn't make sense at all. I agree with the soft penalty, but if they're worried people will still use it then make the penalty harsher. Cumulative -10% per point under should do the trick.
If they're getting rid of "Big Guns" because no one used them, it was because finding enough ammo for anything BUT the minigun was impossible. And the minigun just chewed through ammo like Agustus Gloop locked in a bakery. It's not a bad skill, it's just none of the games have ever given us enough ammo, or made big gun end-game weapons comparable to the others (Turbo Plasma Rifle>>>All others in F1, Gauss weapons>>>All others in F2, ect...)
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Chavala
 
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Post » Tue Feb 01, 2011 2:29 pm

it might be a good idea, but as a non-strength character most of the time, it's a bit annoying that I'll need eight strength to use an anti-materiel sniper rifle. Maybe increased recoil and decreased accuracy, but a bullet's a bullet, and momentum's momentum - it's physically impossible for it to do less damage depending on the way you hold a gun, as long as the trigger's pulled you fire a bullet at xx mph.

if your not strong enough to even pick up a 200lb (made up number) gun, how are you even going to fire it (let alone fire it accuratly) . Its also physically impossible for a gun to shoot plasma, but you dont seem to be complaining about that :whistling: . BUT, i dont think there will be damage penalties, probly just severe accuracy penalties.
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Suzy Santana
 
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Post » Tue Feb 01, 2011 2:42 pm

I think it's a bit interesting.. I won't have much of a problem with this, as I'll probably get my strength up pretty high to begin with so I can carry a lot of items, but I'll need to find a way to get my other S.P.E.C.I.A.L.s up too.. <_<

I agree that it'd be kinda hard to use a minigun with 3 strength, but needing 8 to use it 'properly'? It seems a bit high to me... :flamethrower: :ahhh:
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Nicole M
 
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Post » Tue Feb 01, 2011 12:41 pm

I think it's a bit interesting.. I won't have much of a problem with this, as I'll probably get my strength up pretty high to begin with so I can carry a lot of items, but I'll need to find a way to get my other S.P.E.C.I.A.L.s up too.. <_<

I agree that it'd be kinda hard to use a minigun with 3 strength, but needing 8 to use it 'properly'? It seems a bit high to me... :flamethrower: :ahhh:

Well, considering your typical minigun fires 2,000 to 6,000 rounds per minute, I'd say you need a LOT of strength to keep that recoil from kicking you over. Also: the weapon weighs around 30lbs, empty. This thing isn't your typical HMG, it's an HMG on steroids and PCP...after selective breeding took place to make it larger for a few generations.
Also: I don't think there is a human alive that can properly fire it off the mount, I might be wrong. At up to 100 rounds a second, the recoil alone should be unmanageable.
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sexy zara
 
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Post » Tue Feb 01, 2011 2:08 pm

Well, considering your typical minigun fires 2,000 to 6,000 rounds per minute, I'd say you need a LOT of strength to keep that recoil from kicking you over. Also: the weapon weighs around 30lbs, empty. This thing isn't your typical HMG, it's an HMG on steroids and PCP...after selective breeding took place to make it larger for a few generations.
Also: I don't think there is a human alive that can properly fire it off the mount, I might be wrong. At up to 100 rounds a second, the recoil alone should be unmanageable.


Jessie Ventura would like to have a word with you:

[IMG]http://www.reviewbusters.net/images/movie/predator_002.jpg[/IMG]

is IMG ability disabled on these forums? or did I do something wrong
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josie treuberg
 
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Post » Tue Feb 01, 2011 4:28 pm

Jessie Ventura would like to have a word with you:

[IMG]http://www.reviewbusters.net/images/movie/predator_002.jpg[/IMG]

is IMG ability disabled on these forums? or did I do something wrong


It's disabled because users misused it a long time ago. Can't say I mind it. :shrug:
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Cagla Cali
 
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Post » Wed Feb 02, 2011 1:25 am

My understanding is that the STR requirement for weapons works like this:

- It's a soft requirement, so you can still use the weapon if you don't meet the requirement
- Not meeting the requirement results in weapon "sway" that results in reduced accuracy
- Weapon sway is proportional to the difference between character STR and the weapon's STR requirement

Makes sense to me. I actually love that it's coming back, because it will make your character builds more meaningful. I felt that a lot of my character development choices in FO3 were somewhat inconsequential.

I agree that it'd be kinda hard to use a minigun with 3 strength, but needing 8 to use it 'properly'? It seems a bit high to me... :flamethrower: :ahhh:

My understanding is that miniguns wielded by humans are very rare due to the fact that they are incredibly difficult to use. I'd say a high strength requirement is appropriate. Besides, if you're making a heavy gunner character you'll be building a character appropriately for that purpose, right? You'll just have to focus more on strength.
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Alyna
 
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Post » Tue Feb 01, 2011 9:41 pm

My understanding is that the STR requirement for weapons works like this:

- It's a soft requirement, so you can still use the weapon if you don't meet the requirement
- Not meeting the requirement results in weapon "sway" that results in reduced accuracy
- Weapon sway is proportional to the difference between character STR and the weapon's STR requirement

Correct, but also:

* Melee/unarmed weapons for which you do not meet the STR requirement inflict an attack rate penalty instead of an accuracy penalty.
* This general formula also applies to weapon soft skill requirements. Miniguns have a high STR/high Guns requirement, so if you try to use one with a 3 STR, 20 Guns, you're going to be a virtual Don Knotts starring in the Shakiest Gun in the Mojave.

My understanding is that miniguns wielded by humans are very rare due to the fact that they are incredibly difficult to use. I'd say a high strength requirement is appropriate. Besides, if you're making a heavy gunner character you'll be building a character appropriately for that purpose, right? You'll just have to focus more on strength.

Humans don't wield miniguns in real life. Humans use miniguns mounted on objects. Even the one Jesse Ventura used in Predator required enormous effort to carry around and was powered by two truck batteries. There's also the problem of ammunition weight. They're not infantry weapons -- not yet, anyway. Superheroes only!
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Taylah Haines
 
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Post » Tue Feb 01, 2011 11:02 am

Snip

Good mechanics i am very satisfied by this.
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Trista Jim
 
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Post » Wed Feb 02, 2011 12:11 am

Miniguns have a high STR/high Guns requirement, so if you try to use one with a 3 STR, 20 Guns, you're going to be a virtual Don Knotts starring in the Shakiest Gun in the Mojave.

I want to see that movie.

I can already see poor Don aiming for a powder ganger only to miss and hit the grazing big horner behind him who proceeds to chase after him after being shot in the ass by Knotts.
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Lewis Morel
 
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Post » Tue Feb 01, 2011 4:50 pm

anyone know the minimum STR for the minigun?
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rebecca moody
 
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Post » Tue Feb 01, 2011 7:46 pm

it's physically impossible for it to do less damage depending on the way you hold a gun, as long as the trigger's pulled you fire a bullet at xx mph.
[/quote]
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emma sweeney
 
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Post » Tue Feb 01, 2011 10:00 pm

I want to see that movie.

I can already see poor Don aiming for a powder ganger only to miss and hit the grazing big horner behind him who proceeds to chase after him after being shot in the ass by Knotts.

There would have to be http://i69.photobucket.com/albums/i63/softnerd/don_pa.jpg when he realized he'd grazed the 'horner. :P
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Sunnii Bebiieh
 
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