Miss Character Specialization?

Post » Sat Jun 30, 2012 11:36 am

Remember in Oblivion how in the beginning you could specialize your character? I really miss that. You could choose so many perks! In this game, everything is assigned and I really wish it was like Oblivion. However the perks in Skyrim are amazing so I shouldn't complain. I'm just saying that I miss my "own" character.
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sat Jun 30, 2012 2:16 pm

I don't. I like the perks more than classes - you still have to define a class, because of the limited perks, but you also have greater freedom to 'branch out' into new skills and such. You can also pick and choose your specializations within skills - will you be better with fire, lightning or frost? Do you prefer to conjure atronachs or summon the dead?

What I do miss are the birthsigns. I think they could work really well with the standing stones.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Jun 30, 2012 6:09 am

I don't like the Skyrim system. In Oblivion, you could start out with a decent skill level in a few skills but they are all low in Skyrim since you can't pick major/minors. The perk system isn't really that great since you are forced to take certain perks and some are just stupid, like the 50% reduction perks you are forced to take to advance the magical trees. If we went to custom classes like Oblivion(which really is just as customizable as Skyrim is) and used the Fallout perk system, it would have worked out just fine IMO.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Sat Jun 30, 2012 4:07 am

I don't. I like the perks more than classes

This.

example... i started off with a sneaky archer character in skyrim but began meddling around with illusion & destruction, now that character uses mainly magick.

It's great that YOU define you character's class, not the game.

But I suppose some folk prefer to be hand-held from the get go and led the the way how they should play... each to their own.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Sat Jun 30, 2012 2:29 pm

The perk system isn't really that great since you are forced to take certain perks and some are just stupid

I approve this message. Not that it matter's what i approve of, this is merely my opinion.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sat Jun 30, 2012 9:38 am

Its not much of a difference, only now you specialize your character while training him.

I hated the oblivion level system, i spent loads of time looking through all the "major and minor" skills crap on the wiki.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Jun 30, 2012 5:49 am

I don't. I like the perks more than classes - you still have to define a class, because of the limited perks, but you also have greater freedom to 'branch out' into new skills and such. You can also pick and choose your specializations within skills - will you be better with fire, lightning or frost? Do you prefer to conjure atronachs or summon the dead?

What I do miss are the birthsigns. I think they could work really well with the standing stones.

The standing stones are an alternative to the birth signs. I like the stones because I can change them whenever I want. Could you do that with the Birth Stones in Oblivion?
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Jun 30, 2012 5:27 am

Its not much of a difference, only now you specialize your character while training him.

I hated the oblivion level system, i spent loads of time looking through all the "major and minor" skills crap on the wiki.

I like the Skyrim leveling much better as well. I think it's a big difference. I also hated the major/minor system.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Sat Jun 30, 2012 11:16 am

I don't. I like the perks more than classes - you still have to define a class, because of the limited perks, but you also have greater freedom to 'branch out' into new skills and such. You can also pick and choose your specializations within skills - will you be better with fire, lightning or frost? Do you prefer to conjure atronachs or summon the dead?

What I do miss are the birthsigns. I think they could work really well with the standing stones.
I pretty much agree with this. I generally feel that there is more depth to the perk system than the old class system.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Sat Jun 30, 2012 5:19 pm

I pretty much agree with this. I generally feel that there is more depth to the perk system than the old class system.

I like the perks and leveling, I just want to choose my classes and choose what I will have +10 or +5 to.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sat Jun 30, 2012 8:56 am

I like the perks and leveling, I just want to choose my classes and choose what I will have +10 or +5 to.
I suppose that is where the race comes in. I agree that having a few skills we could increase at the start of the game(like Fallout for example) would be noce though.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Jun 30, 2012 3:59 am

What I do miss are the birthsigns. I think they could work really well with the standing stones.

Did you not notice all the Standing Stones had the same names and effects (for the most part) as the Birthsigns from previous games?

I'm fine with Skyrim's perk system, I just wish they didn't make them so boring. Why have a perk for how hard we hit when the skill itself can determine that. Let perks be perks, special abilities that make the use of our skills more efficent.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm


Return to V - Skyrim