One odd bug I've hit, though, which I don't see any mention of yet: My fire/frost/shock runes are now detonating immediately when cast, even if no enemies are nearby. Another mod adds paralysis/frenzy/fear/calm runes and they still behave normally. If I turn off MMODestructionChanges, fire/frost/shock runes go back to behaving normally. Removing Fire Rune with the console and re-adding it had no effect on this problem.
Have you heard of anything like this before? Any suggestions on how to resolve it?
