Mobs: Puny weaklings or fearsome behemoths, but nothing in b

Post » Tue May 29, 2012 8:44 pm

It seems like whenever I'm working my way through a cave I run into only two kinds of enemies: The kind that die in two hits, and the kind that you need to wail on for a couple of minutes while pausing every few seconds to heal yourself. And there is no way to tell which kind that new mob running down the hall will be: it's totally possible that you'll one-shot the guy in heavy plate, while the girl wearing cloth and no shield will take a few dozen hits to kill. What's up with that?
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Tue May 29, 2012 6:17 pm

Easy to distinguish between the boss and the lackies.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Wed May 30, 2012 5:58 am

Mobs? This ain't minecraft. They're bandits.

Anyhow, lesser bandits always wear leather, while marauders and chiefs tend to have full steel plate and a shield often.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue May 29, 2012 7:51 pm

Draugr. Oh my GOD Draugr.

Draugr = One hit.
Restless Draugr = One hit.
Draugr Wight = Two hits (barely).
Draugr Scourge = Two hits.
Darugr Overlord = 7-10 hits.
Draugr Deathlord = backpedal ad infinitum.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Tue May 29, 2012 8:22 pm

Mobs? This ain't minecraft. They're bandits.

Anyhow, lesser bandits always wear leather, while marauders and chiefs tend to have full steel plate and a shield often.

Just right now Farkas and I spent a good long while hacking at some girl wearing hide armor. Her friend in iron went down pretty easy though.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Tue May 29, 2012 5:52 pm

Not the rule, the exception.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed May 30, 2012 12:52 am

I agree with the OP. While I admit I have just barely scratched the surface of the game with dozens of hours, what I've seen so far is that there is a huge difference in the power of the enemies.

The "typical" enemy, like Bandit or Skeleton or Wolf, extremely easy. However, I higher leveled enemy of the same type can be amazingly difficult. There seems to be too much (ie unrealistic) variation between the normal enemies and the "bosses", in my opinion.
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Wed May 30, 2012 6:04 am

I find plenty in between enemies.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Tue May 29, 2012 11:11 pm

They followed the 4e D&D model and made minions, elites, and solo monsters.

Not really, but that is kind of the effect. I actually like it that there are plenty of mobs out there that my fireball will wreck the whole group of, while in other fights I have to work for it. It gives a decent boss fight feel.

My issues are the mobs are not nearly aggressive enough, I hate how I'll shoot them they will stand there for a second doing nothing, get shot again raise their sword an shake it a bit, if I am found they will come towards me pause a couple times along the way to look intimidating, before finally approaching me hell and even during the attack sequence they will waste time to look threatening.

I want them to get shot and instantly charge to the area they were shot from, you would think you would be able to figure that part out, once closer sure pause to find the guy, the charge and attack as fast as they can only stopping to block or otherwise defend/heal themselves, with the occasional power attack thrown in. Oh and intelligent foes should cast detect life if they don't see ma within a couple seconds.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am


Return to V - Skyrim