Navmesh bug. Nothing you can do. You're stuck until Bethesda sells enough DLC to warrant fixing the issue.
That doesn't sound like the navmesh bug. A Navmesh stored in an ESP will only load once and after you travel two or more cells away, it won't load again until the game has restarted. This prevents your followers and other NPCs from appearing or moving wherever that navmesh is used. This is the navmesh bug I'm familiar with anyway.

There is http://www.gamesas.com/topic/1367191-navmesh-bug-discussion-thread-4/ about this though.
I have not altered any exterior world cells in the mod. Any help is greatly appreciated!
That's the biggest thing. The vanilla exterior does not take kindly to edits so if you need to change something, you have to use an ESM/ESP combo.
But are you really sure you didn't change something inadvertently? You might need to scroll through the records of your mod in the CK (a process that Amethyst Deceiver describes http://www.gamesas.com/topic/1375579-dear-bethesda-is-there-a-way-to-reset-a-cell-to-normal-and-if-not-can-you-make-one/page__view__findpost__p__20808924) or in a utility like http://skyrim.nexusmods.com/downloads/file.php?id=5064.
You can always pray for a miracle fix (
really,
it does happen!) by copying your house cell within the CK and saving it to a new ESP. The CTD may go away
for no reason.