» Thu Jun 21, 2012 1:19 pm
Keep in mind that while those areas may not be actually altered by the mod in question, they may be cells adjacent to an altered area. If this is the case, and you delete those adjacent cells' navMesh data (NAVMs and NVMIs), you may experience issues with AI not being able to properly enter/exit the modded area; unless it's an unchanged Vanilla area.. in which case the Vanilla navMesh should still be in place and working properly. (different formID navMeshes seem to be overlaid on top of each other, not dynamically 'combined')
[EDIT: because of the cell-border mergers.... I don't know why I didn't mention that above heheh]