Mod Conflict Not allowing me to start the game

Post » Sat May 28, 2011 11:35 am

Sorry if this is the wrong forum.

This is my load list

ClassicPack.esm
CaravanPack.esm
FalloutNV.esm
TribalPack.esm
MercenaryPack.esm
Centered 3rd Person Camera.esp
PerkEveryLevel.esp
PipBoyLightx2.esp
DiscontinuedLegionArmorSet.esp
NV Night Vision Sunglasses.esp
LFox Pip-Boy Stealth Boy Addon.esp
R.A.C.E. Station.esp
Underlay Armor v1_0.esp
HiddenBunker.esp
F3PowerArmor.esp
Charge with Batteries.esp
Classic Flamer Pistol.esp
Crazyeyesreaper T51b Variety Pack.esp
Classic HK L30 Gatling Laser (non-replacer, no holster).esp
aliencell.esp
BuildableBotsNV.esp
Moddable Unique Weps.esp
WME - that gun 44 mag.esp
UHNV.esp
UHNV_loadout.esp
THE5 Visors Mod.esp
Nevada Skies.esp

Total active plugins: 27
Total plugins: 33

And I know its the mods because if I disable them all the game runs fine.

Anyone know what mods if could be that are doing this?


Also:I have NVSE 1.6 (Or whatever the latest one is) and the latest patch installled
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Rachel Briere
 
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Joined: Thu Dec 28, 2006 9:09 am

Post » Sun May 29, 2011 12:00 am

FalloutNV.esm is not the first on the list as it should be.
This is probably caused by the latest patch.
Use the Mod Manager or whatever you like, to put FalloutNV on the top of the list.
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Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Sat May 28, 2011 5:18 pm

Well, I figured out the problem is WME -that gun 44mag.esp

I had forgotten to get Weapon Mods Expanded , which that gun 44 mag is a addon for... I am such a moron sometimes-thanks for the help, it'll probably help it in some fashion putting FalloutNV.esm first.
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Big mike
 
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Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat May 28, 2011 10:37 am

... that works too.

But yes, when the game doesn't even start it's a missing master error, it usually happens when a mod can't find a mod it's based upon either because you don't have it or because it loads after the mod.
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Emma
 
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Joined: Mon Aug 28, 2006 12:51 am


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