Mod Idea -

Post » Tue Jun 19, 2012 6:13 pm

I am having great fun expanding and building the story line for enjoyment of myself and friends but i was hoping to use the creation kit to create a new realm all together, instead of simply adding on to the existing story archs. The scripting language, models, & actors work spectacularily well together but the story line i want to build into the game would be better run as a smaller game built on the same engine but not tieing them together. To do everything i want to do i would want to be able to delete and edit the content in the main skyrim game or load it independant;y, thinking of a mod like counter-strike waxs to half-life.

I am not certain if this is possible as i tend to hit errors when trying to remove basic contntin the game... Any suggestions?
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Tue Jun 19, 2012 7:16 pm

I am having great fun expanding and building the story line for enjoyment of myself and friends but i was hoping to use the creation kit to create a new realm all together, instead of simply adding on to the existing story archs. The scripting language, models, & actors work spectacularily well together but the story line i want to build into the game would be better run as a smaller game built on the same engine but not tieing them together. To do everything i want to do i would want to be able to delete and edit the content in the main skyrim game or load it independant;y, thinking of a mod like counter-strike waxs to half-life.

I am not certain if this is possible as i tend to hit errors when trying to remove basic contntin the game... Any suggestions?

Sounds pretty darn ambitious. There are people working on this, look up new worldspaces on this forum.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Tue Jun 19, 2012 2:44 pm

As Il Ducey pointed out, this is very ambitious. It's a hell of a lot more work then you'd think.

It is a terrible, terrible idea to delete anything in the vanilla world. When a single reference is deleted and anything such as a script, pointer, etc looks for that ref and can't find it - the game will crash to desktop.

Even if it doesn't happen right away, it will happen a lot. Instead what you want to do is create a new worldspace as Il Ducey mentioned. If you wish, you can make an alternate start so that the player never sets food on Skyrim in the first place (instead starts the game the way you intend).

If I have but one piece of advice to give, start small. Make one house with one NPC with one package and one very small quest. Then try making a village with multiple NPCs. You'll get a small grasp of how much work is required.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Tue Jun 19, 2012 11:13 pm

It may appear to be very ambitious but I have already added cities to my skyrim with about 40ish NPC with an interlinking dialog, ended up building a secret realm that links between my house in whiterun and the one in Solitude (lion witch & wardrobe style), added in a few quests all for fun but the concept I want to build would need to drastically inhibit magic to start off with I wanted to create a new world map to start off with but I was unable to locate a clean way to start the came in a new world space (opening the console and running coc newworld didn't seem clean to me).

I still have challenges with the creation kit itself and becoming more familiar with the shortcut keys but I have created mods for other platforms (half-life engine, and more character driven elementsa in mmo's like ragnarok online. I beleive that in already creating cities and modifying the game as i have the next logical step would be to start fresh and add in more of the comedic elements I love so much about skyrim itself.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Wed Jun 20, 2012 12:23 am

Other than the many bugs/foibles concerned with making a new world/worldspace - most - if not all? - of which now have workarounds - you're right that it is only an extension of what you are already doing.

There are three or four related topics here to look through and a handful of external tools that are either essential or make life much easier.

If you're willing to spend the time - and if you're having fun, you probably will be - then get it started. As long as you don't plan to be finished next Wednesday, then all should be good.

BOL :)
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Wed Jun 20, 2012 3:58 am

Well for one thing, I don't think there's any getting around the starting sequence...but you could make Alduin more aggressive, and have him kill the player after his hands are freed (doing it before would be crippling - Whoever you entered the keep with frees your hands, Alduin breaks down the door, sticking his head inside, and FWOOOOSH!) and then have the character "Wake up" from a nightmare of being killed by a dragon in your new game world.

This would mean retaining at least Helgen and anything visible from Helgen during the starting quest (That means the road you're going down, all the way to the moment you enter the keep)
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Tue Jun 19, 2012 1:28 pm

You can get around the entire starting scene ... But it depends on what you want - if anything - of the vanilla game's Dragons and Main Quest.

If you look at MQ101 you'll see 4 Quickstarts. The 4th will drop the player on the edge of the Escape Tunnel to Tamriel. However, if you use it, much of the Dragon-stuff is not properly setup (though some of it is).

I started looking through the MQ101 and detailing what needs to be coded - in a new quest - to allow the player to complete the Execution Scene and the initial attacks by Alduin, untie their own hands and escape through a "cat-flap".

There is lots of it (I never completed the anolysis) but it would be possible to setup a quest that diverted the player from MQ101 (or never ran MQ101 at all) and still performed the functions to leave Helgen destroyed and all of the pieces in place to allow the player to go forward, in a proper way, with the Dragon-Hunting (in Riverwood & Whiterun), if the Player chose to do that. It is complex and will be time consuming, but it can be done.

(Of course, this topic appears to be about the creation of a completely new world ... And so all of Skyrim can be completely avoided without worry ... Because a completely new start setup would be required. That change is easy enough to make).
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Tue Jun 19, 2012 1:27 pm

Just an FYI, you cannot COC to a worldspace. You have to COC to a cell. So if you have a worldspace, MyWorld, coc MyWorld will not work. If inside MyWorld you have a cell titled MyCell then using coc MyCell will take you to your new worldspace.

Adding a coc xmarker to the cell will help.

It is more than possible to have alternate starts - check out Arthmoor's "Live Another Life" or something along those lines. I haven't used it myself but I believe it is a series of alt starts.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue Jun 19, 2012 7:02 pm

The scripting language, models, & actors work spectacularily well together
Are you sure you're looking at the same game as I am? Because I would say exactly the opposite about the scripting language, at least from a modding standpoint. For an algorithm that's being used by a "modern" game engine, papyrus seems to be incredibly inefficient and repetitive...
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue Jun 19, 2012 8:09 pm

Are you sure you're looking at the same game as I am? Because I would say exactly the opposite about the scripting language, at least from a modding standpoint. For an algorithm that's being used by a "modern" game engine, papyrus seems to be incredibly inefficient and repetitive...

And Suh-LOW! Don't expect to get into any heavy duty math in a timely manner in Papyrus.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am


Return to V - Skyrim