A mod to let temp stat be above 10?

Post » Fri May 27, 2011 9:04 am

Is there a mod out there that let stats be raised above 10 via Gear and Chems?

I don't want the base stat to go above 10, but I think effects such a chems and gear should be able to go over the cap.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Fri May 27, 2011 9:24 am

I had LAICEPS for FO3 do this up to scores of 15. LAICEPS NV is still very much in the planning stages. I wasn't going to code any of it before understanding the balance better and actually finishing the game, but that part of it is a no-brainer for me. I just need to know exactly what each primary stat does per point.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Fri May 27, 2011 11:32 am

like this. a STR 10 person might be the peak of human training. but it makes sense to have the peak of human training still do more if he was pumped full of enhancing drugs
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri May 27, 2011 2:26 am

Somebody would need to create a mod that would add effects once an attribute is above 10/once a skill is above 100.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Fri May 27, 2011 10:45 am

I'd like that, Kobu :P
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm


Return to Fallout: New Vegas