If x Modder makes DLC Quality Mod. Do you recruit?

Post » Sun Mar 06, 2011 5:09 pm

If a modder or maybe even a team produces a really good mod that is mostly in its own Worldspace, would you, recruit and/or absorb our mod if you agree to help us push out a much more polished version?

It is very important you tell us now, would you be willing to if it were to make an appearance early or middle development of all your DLC planning?
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Amanda Furtado
 
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Post » Sun Mar 06, 2011 9:51 am

Well, i beleive the man behind Oscuro's Oblivion Overhaul was hired. There are plenty of examples of modders being hired.
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Tanika O'Connell
 
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Post » Sun Mar 06, 2011 9:39 pm

That's true, but that's very different from taking a fan made mod and turning it into an official DLC. ;)

Which is most definitely not going to happen. Mods can be inspiration for features in future games though, they added weapon mods in New Vegas because Weapon Mod Kits was an extremely popular Fallout 3 mod. But they're not going to actually use them.
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Lory Da Costa
 
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Post » Sun Mar 06, 2011 4:38 pm

Well, i beleive the man behind Oscuro's Oblivion Overhaul was hired. There are plenty of examples of modders being hired.


I am talking about a modder or group of modders suddenly put out a hugely impressive mod that the DLC men themselves will take and both teams can work alongside to push it out as official DLC.
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Steve Smith
 
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Post » Sun Mar 06, 2011 5:11 pm

That's true, but that's very different from taking a fan made mod and turning it into an official DLC. ;)

Which is most definitely not going to happen. Mods can be inspiration for features in future games though, they added weapon mods in New Vegas because Weapon Mod Kits was an extremely popular Fallout 3 mod. But they're not going to actually use them.


They also put Iron sights in as a response to the Sights mod.
And booooy am I glad.
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Ash
 
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Post » Sun Mar 06, 2011 8:41 pm

hardcoe mode was probably inspired by FO3 mods too.
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hannah sillery
 
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Post » Sun Mar 06, 2011 4:13 pm

hardcoe mode was probably inspired by FO3 mods too.


Actually I think they made it because of several people suggesting it.
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Natasha Callaghan
 
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Post » Sun Mar 06, 2011 5:50 pm

I am talking about a modder or group of modders suddenly put out a hugely impressive mod that the DLC men themselves will take and both teams can work alongside to push it out as official DLC.


Misread the post apparently :blush: There are examples of modders being hired to make their mods a commercial game but i doubt such would happen for a DLC.
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Rebecca Clare Smith
 
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Post » Sun Mar 06, 2011 2:36 pm

There was an interview floating around somewhere, something like a year ago, where (IIRC) Todd Howard was talking about how when they're looking for potential hires, they like to see that they've done work with modding (for any game, really, as I recall.) And that's a trend I've noticed most anytime a Game Developer is interviewed about what it takes to get started in the industry - they want to see that you actually have enough motivation to have done something, or at least made an attempt. (Since it's my understanding that the "you should hire me because of all the great ideas I have" applicant is something of a cliche in the industry.)

To my (limited) understanding, I think there's precedent for a modding team working with a company in an official capacity (isn't that what happened with Portal, I thought?) But I'd also be willing to bet that more often than not, it's the modding team that puts forth the effort of making the proper contacts, showing finished work, professionalism, etc.
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Monika Krzyzak
 
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Post » Sun Mar 06, 2011 8:34 pm

To my (limited) understanding, I think there's precedent for a modding team working with a company in an official capacity (isn't that what happened with Portal, I thought?)
I think that was Team Fortress. But yeah, it obviously happens.
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Epul Kedah
 
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Post » Sun Mar 06, 2011 8:10 am

That's true, but that's very different from taking a fan made mod and turning it into an official DLC. ;)

Which is most definitely not going to happen. Mods can be inspiration for features in future games though, they added weapon mods in New Vegas because Weapon Mod Kits was an extremely popular Fallout 3 mod. But they're not going to actually use them.


Weapon mod kits were added because FO1 and FO2 had them.
FNV has a lot of Van Buren in it.
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Mandi Norton
 
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Post » Sun Mar 06, 2011 8:05 am

I think that was Team Fortress. But yeah, it obviously happens.



yep Team fortress, I played it back when it was a mod for quake. in the 90's :)
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Nikki Morse
 
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Post » Sun Mar 06, 2011 9:25 am

yep Team fortress, I played it back when it was a mod for quake. in the 90's :)



Counterstrike as well, Valve was somewhat famous for it in fact.

Then again they were the first company to come out full-hog supportive of their mod community way back then, when unfortunately many companies thought that modders were infringing on their copyrights. Sadly some still do.

Yet another thing to thank Beth for.
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Lew.p
 
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Post » Sun Mar 06, 2011 9:32 am

Isn't Kaos made up of mostly The group who made the BF1942 Insanely popular mod Desert combat.
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Mrs Pooh
 
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