What I want to use this thread to discuss is concepts and techniques for a wide variety of machinima applications. Such as how to possibly string a sequence of events together according to a scene, or setting up scripts that control camera pathing.
One question I have is, can an object like a chair be scripted to smoothly move from point A to point B, and rotate from angle C to angle D taking into account pitching and yawing? If so, what would happen if the player is sitting in that chair while it's moving?
The application for this would be to set up camera pathing for complex pans and tracking so dramatic camera work can be done while allowing world detail to load, which is an issue surrounding the use of TFC in the console. The camera can be moved freely, but it is only detached from the character. world detail does not update if you move too far away.
Ideally, filming a scene would be done by having action sequences scripted and set to fire based on quest stage definitions which would automatically advance as the sequences play out. If the NPCs can be properly scripted to behave and deliver their lines correctly, then what I as the machinimist should have to do is make sure that I'm set up at the correct angles and such. Manual camera control would be done most of the time, but epic and or dramatic camera techniques will need to be resolved with some measure of precision.
Any advice, code snippets, suggestions or other feedback is very much welcome.
Thank you. II hope to be able to produce some entertaining videos. Any help provided will be credited.
Oh, and if anyone has any story ideas they would like to see machinimized, PM me.
Take care...

(And thanks to whoever posted that on the wiki!)