Modding Mine question

Post » Sat May 28, 2011 3:37 pm

I have recently downloaded the Dead Money DLC and am in love with the idea of Holograms. "one, deployed in the right place, would become a one-man army, impossible to be destroyed until its emitter is found" and that is exactly what I want. What i am attempting to do is use the Pulse Mine as a base, renaming it to the "Holo Emitter Mk II" an making it a deployable hologram emitter. What im hoping for a fianl product is that when i throw the mine, a Hologram will spawn and defend me. When i want to put it away, just deacivate the mine (as if you were difusing an enemy mine) and pick it back up. I'm VERY new to scriping I would appreciate some assistance from the "scripting savvy" modders out there as to where to start with this little project.

as a side note, i also need to give the mine more health, so that it can't be blown up with a single shot (still wanna keep the proximity detonation though). So the sooner we can knock that out of the way, the better.

I look forward to working with the modding community on this personal project. If i ever upload it to Nexus, i'll definately credit you in the creation process.
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