I am relatively new to modding in Fallout, so of course I decide to start with something complex.
I am attempting to start from the Type 3 mesh:
1) modify it in 3DS Max and ZBrush (this part is basically done already),
2) re-export it as a NIF into Nifscope, and
3) get the newly modified character model into the New Vegas game as a body replacer.
Right now I just want to know how to get a body replacer working. Eventually I want to learn to make a new race, and faction, and use the body only with that, but right now I am trying to keep it simple.
I have basically gotten a mesh that looks the way I want it, but I am having a cer-azy time trying to get it through Nifscope and into the NV game. The first time I tried it in-game, it caused a CTD, and the second time I tried it, I got a body replacer that made affected characters look like an abstract painting, with a normal-looking head but the body was a mass of criss-crossing planes--basically a big steaming pile.
I have tried to follow some tuts I have found online, but most of these are either Blender-specific (I'm using 3DS Max), or they don't go into much detail about what actual settings I need to use for exporting a character model from 3DS Max to Nifscope, and what I actually do with the NIF once I'm in Nifscope.
Any help/info/resources anyone can help me with would be much appreciated.
Thanks,
secretmantra
