I am trying to increase the players walking speed when he equips boots and then resets back to normal after he unequips them. This is the script I have now
Scriptname Apostlespeed extends ObjectReference
Armor Property ApostleBoots Auto
Event OnObjectequipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Armor
Debug.Trace("This actor just equipped a piece of armor!")
endIf
Game.GetPlayer().ModActorValue("speedmult", 300)
endEvent
Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Armor
Debug.Trace("This actor just unequipped a piece of armor!")
endIf
Game.GetPlayer().ModActorValue("speedmult", -300)
endEvent
Armor Property ApostleBoots Auto
Event OnObjectequipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Armor
Debug.Trace("This actor just equipped a piece of armor!")
endIf
Game.GetPlayer().ModActorValue("speedmult", 300)
endEvent
Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Armor
Debug.Trace("This actor just unequipped a piece of armor!")
endIf
Game.GetPlayer().ModActorValue("speedmult", -300)
endEvent
Any help will be much appreciated!
