Unlike many other modder in this regard, I do not want to use a simple "1% per skill lvl" scaling, because I consider that OP. Similarily, I do not want to define 20+ entry points in a dozen different perks just to get say a 0.25% per skill lvl scaling.
Therefore, I am considering to change ALL the damaging magic effects to script effects, effectively eliminating spell magnitude from the equation and damaging solely based on you Destruction level and a couple of additional factors.
The question I am asking myself now is, however: Should I
A. Create a Bunch of new Magic effects and change all the spells to use those instead of the Vanilla ones
or
B. Change the old Magic effects
Advantages for A are:
- No compatibility issues, the old Systems are fully in place and can be used by other mods
- Can leave NPC-Specific left- or right hand spells alone if needed
- Less likely to break any pre existing spells that I overlooked
Disadvantages are:
- A lot more work
- Spells from other mods will not fit in seamlessly, causing balancing issues
- Possible "breaks" in the system if I overlook specific spells
What would you suggest?
And, just for clarification, are script damage effects affected by things like Frost/Fire/Shock resist and similar modifiers on the target if the associated Magic effect is affected?
