Mods on PS3 Xbox 360

Post » Sat Jun 02, 2012 6:55 pm

I know Bethesda tried (is trying) to get mods on the console versions, but does anyone know where this stands? Was this totally rejected by MS/SCE? Any info would be greatly appreciated. When I google all I can find are the original articles earlier this year.
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Theodore Walling
 
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Post » Sat Jun 02, 2012 6:48 pm

It will never happen.
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Roy Harris
 
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Post » Sat Jun 02, 2012 9:22 am

I know Bethesda tried (is trying) to get mods on the console versions, but does anyone know where this stands? Was this totally rejected by MS/SCE? Any info would be greatly appreciated. When I google all I can find are the original articles earlier this year.

It won't happen, EVER.

What Todd likes doesn't mean it will happen.

Sony and Microsoft will never allow mods, like those that can be created with the construction set, on their console.

Making a map for a Mulitplayer game? Sure. Making a mod that adds to or takes away from a Single Player game? NEVER.
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Smokey
 
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Post » Sat Jun 02, 2012 10:37 am

The only way I see this working is if Bethesda were to take some of the top mods, port them over to Xbox/PS3, and put them on the consoles marketplace for FREE download.
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Emmi Coolahan
 
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Post » Sat Jun 02, 2012 2:19 pm

That's not entirely optimistic :P Mods were eventually officially added for certain PS3 games that had creation kits like Unreal Tournament III.
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^_^
 
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Post » Sat Jun 02, 2012 10:21 pm

People make mods for consoles anyway, but only really boring one's like spawning NPCs :/
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Jason White
 
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Post » Sat Jun 02, 2012 10:55 am

Maybe MODS for console could be an apology for completely screwing over PS3 users?
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Sammie LM
 
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Post » Sat Jun 02, 2012 8:44 pm

Maybe MODS for console could be an apology for completely screwing over PS3 users?

This would put them back on my top 3 developers of all time list :P
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Miguel
 
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Post » Sat Jun 02, 2012 10:53 pm

The only way I see this working is if Bethesda were to take some of the top mods, port them over to Xbox/PS3, and put them on the consoles marketplace for FREE download.
microsoft will not allow it to be free
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meg knight
 
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Post » Sat Jun 02, 2012 12:03 pm

This question should be in an FAQ somewhere.

I don't have a definitive answer, but there was a thread identical to this one yesterday and the consensus was that Bethesda was hoping it would be possible, but Microsoft and Sony refused for reasons that presumably made sense to them.
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Ron
 
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Post » Sat Jun 02, 2012 1:05 pm

That's not entirely optimistic :P Mods were eventually officially added for certain PS3 games that had creation kits like Unreal Tournament III.

You can't really compare the Construction Sets we've gotten in the past for TES games to the map makers and the like you get for some other games. I wouldn't go so far as to say "you'll never see mods on consoles", but you'll certainly never see mods "as they are made for TES games today" with the Construction Set.

Even if Todd manages to convince MS/Sony to allow free user content into the next Elder Scrolls (or FO) game by the time they strip everything out of the CS that MS/Sony don't want us to be able to do will it really have been worth it?

Every single person playing TES today has free access to mods by buying the PC version of the game. The folks that support mod's being moved to the consoles will never get what they are really after anyway, and in the process probably kill the TES mod community. I couldn't think of a more appropriate application of "careful what you wish for" than this.
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Doniesha World
 
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Post » Sat Jun 02, 2012 10:19 am

http://www.gamesas.com/index.php?/topic/1313191-bethesda-bringing-mods-to-the-console/
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Melanie Steinberg
 
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