Arrwspanddmgfix is a damage buffer for arrows.
Better Hand to Hand increases H2H damage based on STR
Killtastic is just a spell that makes it so your camera follows your arrow in flight. (Really cool effect when it works)
Raging Fists and Claws and Monk gear add some H2H weapons to help increase damage, still waaay too low to be useful at all.
OCC-ULCH patch is for Open Cities and UL-Chorrol Hinterlands
TIE is the only one that I know messes with different settings, but I wasn't aware it buffed difficulty to this extreme, at least I though someone would have mentioned it before.
Edit: Well in TIE's readme it does say that it makes combat more difficult. I guess I just wasn't prepared, I just got 2 shotted by a boar for pete's sake. Maybe I just need to get rid of TIE.
TIE is very random, you should read more about it before you decide. It?s clear that your experiences are from TIE changes, though.
TIE makes everything possible, meaning that at level 1 you encounter a level 50 bandit, and vice versa. The world is totally independent of the player?s level, as far as I know.
But I think many NPC?s added by TIE are inclined to be harder, rather than easier. The mod was designed for thieve-type characters that enjoy the thrill of sudden death if they are not careful, and focus on planning their attacks, sneaking around a lot and so on.
So it?s all down to what you expect from a mod - getting 2-shotted by a raging boar at level one is not ridiculous at all, because boars are NOT SUPPOSED to be ridiculous in TIE.
In Vanilla you see a boar, you say: typical easy enemy type. In TIE and FCOM and so on, you should be vary of anything, if you are low level, cause nothing is DESIGNED to be ridiculous.