Are you using the setlookat function? In theory it should do the opposite, but who knows.
I'm not, but I'll look into that. Thanks.

EDIT: I tried adding the following line to my quest script (Alias_Victim being my follower NPC) after it spawns the NPC.
Alias_Victim.SetLookAt(Game.GetPlayer())
But I get this error:
Starting 1 compile threads for 1 files...Compiling "QF_danIntroQuest_01014305"...c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_danIntroQuest_01014305.psc(53,13): SetLookAt is not a function or does not existNo output generated for QF_danIntroQuest_01014305, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QF_danIntroQuest_01014305
So, what's up with that? As far as I can tell from the Creation Kit wiki, I thought I was using the right syntax. But, I guess apparently I'm not.