the bottom line is the game lacked combat and for a fallout/bethesda rpg it needed a bit more combat and it was lacking, it was also lacking in dungeons to explore and fight in
Lacked combat for a Fallout/Bethesda RPG?
It's an Obsidian (AKA New Black Isle) RPG and honestly, the older games mostly had combat in random encounters which weren't all that much either.
And dungeons weren't a part of Fallout until Fallout 3 came along so that there is less dungeons is in now way making it a worse Fallout title.
Maybe a worse Bethesda title but again, this isn't a Bethesda title.
i know obsidian put a lot of effort in other things and that part is awsome, the casinos etc, but the vast majority of people wanted more combat and the game rating suffered quite a bit, the skill/special/perk system was improved over fallout 3, npc's and dialogue were greatly improved and it still is only rated a 7.5 at gamespot and deservingly so, it should of blown FO3 out of the water.
Vast majority of people wanted combat..
I guess that's cause they changed it from isometric turn-based to FPP format therefor confusing regular FPS players looking for a new title where they just shoot stuff.
Their own fault for not actually looking up what Fallout is and just expecting a bunch of epic shoot-outs cause it's gameplay is in FPP format.
But it doesn't, i ain't too worried, bethesda makes great games and fallout 4 and ESV 5 will make up for the lack of combat in new vegas.
Hopefully they put focus on the RPG elements as well.
I don't mind combat but if it's foundation is shooting stuff then it get's stale really fast to me.

And no an rpg doesn't havte to be all combat ok, but with all the new weapons and combat perks etc, there does need to be sufficient enemies to tangle with especially human type enemies, shooting back. thats fun.
Hmm, what if at one point in the main quest Powder Gangers spread out a bit more? And start to wear grenade rifles, grenade launchers and incendiary grenades?
Or that Fiends maybe raided some caravan at a certain point in the game, upgrading their equipment?
Could work.
Fallout is a combat oriented game.
Nope, it has combat as a viable solution to get out of tight spots and completing certain quests, but a lot of other quests require some though and some don't even require one animal/insect/humanoid dying.
It's older titles were mostly focusing on quest solving where combat was an optional way to end a quest.
Except for Tactics of course which was mostly "kill them [censored]es".
It needs more combat, it doens't have to be all combat, but it was lacking in combat bigtime, for the size of the map, yeah it needed more combat. so obsidian dropped the ball in this category, they hit a home run in many other categories, they did a good job, but they didn't surpass FO3 by much if at all, and they should of , they knew all the things people loved from FO3 anbd all the things people didn't like from FO3 and they dind't completely capitolize on that, and because of that the game isn't quite as good as it could of easily been.
From what I recall a lot of us were pissed off that there were enemies every 30 meters and the game was cut down to dungeon crawling. :shrug:
I think they actually made up for the scarcity of enemies by having them in larges groups. (Hordes)
In Fallout 3 they mostly had like 1 to 3 radscorpions at the same place with 3 being kinda rare for me.
While in New Vegas whenever I meet radscorpions I encounter at least 5 of them.
My problem isn't that there isn't enough combat in Vegas, but that what combat there is starts to get ridiculous at lvl 15 and pathetic at lvl 20.
I think the numbers of enemies are fine really, could use "some" more at certain places though.