Lockpicking/pickpocketing
-Lockpicking doesn't have an effect on how hard lockpicking is in skyrim. Pickpocketing is similar with pickpocketing
- Lockpicks get in the way of gameplay. A failed pickpocket often resorts to a loading. Neither is fun. Killing is better.
Both skills get in the way and should be removed.
Smithing
- Improve weapons and armour to unbalanced levels, But you need to farm before you can do this. Is this fun? No.
- Buy perks to make and improve stuff. Does this use precious perks: yes. Does This discourage The gain of new items? Yes! Do you have to scrounge for materials to make things? No, the guy is selling you ebony ingots right next to you
- Items do not degrade. This denies the skill a use.
Thus- Smithing is pointless and it shall be REMOVED!!
Heavy and light armours and block.
- Is there benefits to Not wearing armour- No
- Are the armour types different? Well, Once you spend perks, No.
- Is it like acrobatics and athletics, Where they level up passivly- Yes.
Therefore, These skill is superfluous and not necessary. At the very least they should be merged. At the most they shall be gone.
Enchant
Too hard to balance. Remove.
Mellee weapon skills
- Axe is simply a middle man between bladed weapons and blunt weapons. Remove axes.
- Dual wielding does so much damage that blocking is unneccesary for them (i killed alduin in about four seconds). Dual wielding therefore renders two handed weapons obsolete.
- Most players choose swords for a one handed weapon. This is because they are faster and provide the player with more control. Or they are a heroic weapon. Because of this, We can forget about blunt weapons.
- Daggers could be made unneccisary if their sneak bonus was transferred to the longsword. Bethesda- It is up to you to decide the fate of this pointed,pointless object.
Thus we can condense these skills into "sword".
Alteration
- Water breathing is pointless, there are potions, Plus we don't want players near much water. Water is not a good gameplay mechanic.
- Telekinesis is locked till the player gets to a very high alteration level. Most players do Not get a high alteration level and don't know that this spell exists. It's creation was a waist of resources.
- Paralyse (previously an illusion skill) is attained at a very high level. Most players do not get that far.
- Armor spells are the only other alteration spell.
Recommended that alteration get's scrapped and armor spells get relocated.
Speech craft
-Speech checks are rare and uneccessary.
- Skill increases slowly
- SKill increases passively.
Skill is not fun and has no purpose. It shall be removed
Illusion
- Most players do not know of the invisibility spell's existence due to it's skill level which only a minority attain. The spell is Obsolete in comparison to Potions.
- Calm Is a lesser version of Fear. Pointless
- Fear and Frenzy Effectively do the same thing that conjuration does. These spells do not work in the latter stages of the game.
Essentialy, This skill has ARGUABLY one or two spells worth knowing. This skill is pointless.
Restoration
-Turn undead Is simply a fear spell. Both spells should be combined.
-Wards are distracting and drain magicka. The enemy use them to dissapoint the player by blocking spells. They annoy player mages more than they benefit.
- Heal spell is the only spell people use often in this school. They take time to cast whilst potions are drank instantly. However, Heal is cheaper than potions and so can stay.
The heal spell shall be relocated into another school of magic. Restoration should be scrapped.
Sneak
It would cost time, staff and money to give npcs an ai.
Conjuration
- One criticism of current conjuration is that the player only uses his best mellee/ranged summon to keep up with level scaling. The rest are redundant. Therefor it would be smart to have one summon , Neutral in element, scaling with the player and possessing both range and mellee attacks.
This would mean that conjuration only has one usefull spell. This skill should be removed and the skill relocated.
Destruction/ Marksman
- Bows take two hands whilst destruction spells only take one. Bows are slow to draw. Destruction spells fly slowly and are not stealthy. The Game would be better if we had a ranged weapon that doesn't slow the player, is stealthy, has a fast projectile and only uses one hand. This will be a spell that shoots ice spikes.
- Aoe spells use too much magicka
- Because of how superior the ice spike is, All other spells are silly and should not remain in the game.
Therefore, If we have skills in the next game, The only logical set would be
Alchemy
Sword
Magic (which controls the following spells)
-- Ice spike
-- Monster summon
-- Heal
-- Armor

