More complaining: Skills are Boring, Remove them.

Post » Tue Jun 12, 2012 7:21 pm

Greetings, It is I!! The most hateable person on this forum. I will Now point out why each skill is Completely poinless and unfun.

Lockpicking/pickpocketing
-Lockpicking doesn't have an effect on how hard lockpicking is in skyrim. Pickpocketing is similar with pickpocketing
- Lockpicks get in the way of gameplay. A failed pickpocket often resorts to a loading. Neither is fun. Killing is better.

Both skills get in the way and should be removed.


Smithing
- Improve weapons and armour to unbalanced levels, But you need to farm before you can do this. Is this fun? No.
- Buy perks to make and improve stuff. Does this use precious perks: yes. Does This discourage The gain of new items? Yes! Do you have to scrounge for materials to make things? No, the guy is selling you ebony ingots right next to you
- Items do not degrade. This denies the skill a use.

Thus- Smithing is pointless and it shall be REMOVED!!

Heavy and light armours and block.
- Is there benefits to Not wearing armour- No
- Are the armour types different? Well, Once you spend perks, No.
- Is it like acrobatics and athletics, Where they level up passivly- Yes.

Therefore, These skill is superfluous and not necessary. At the very least they should be merged. At the most they shall be gone.

Enchant
Too hard to balance. Remove.


Mellee weapon skills
- Axe is simply a middle man between bladed weapons and blunt weapons. Remove axes.
- Dual wielding does so much damage that blocking is unneccesary for them (i killed alduin in about four seconds). Dual wielding therefore renders two handed weapons obsolete.
- Most players choose swords for a one handed weapon. This is because they are faster and provide the player with more control. Or they are a heroic weapon. Because of this, We can forget about blunt weapons.
- Daggers could be made unneccisary if their sneak bonus was transferred to the longsword. Bethesda- It is up to you to decide the fate of this pointed,pointless object.

Thus we can condense these skills into "sword".

Alteration
- Water breathing is pointless, there are potions, Plus we don't want players near much water. Water is not a good gameplay mechanic.
- Telekinesis is locked till the player gets to a very high alteration level. Most players do Not get a high alteration level and don't know that this spell exists. It's creation was a waist of resources.
- Paralyse (previously an illusion skill) is attained at a very high level. Most players do not get that far.
- Armor spells are the only other alteration spell.

Recommended that alteration get's scrapped and armor spells get relocated.

Speech craft
-Speech checks are rare and uneccessary.
- Skill increases slowly
- SKill increases passively.

Skill is not fun and has no purpose. It shall be removed

Illusion
- Most players do not know of the invisibility spell's existence due to it's skill level which only a minority attain. The spell is Obsolete in comparison to Potions.
- Calm Is a lesser version of Fear. Pointless
- Fear and Frenzy Effectively do the same thing that conjuration does. These spells do not work in the latter stages of the game.

Essentialy, This skill has ARGUABLY one or two spells worth knowing. This skill is pointless.

Restoration
-Turn undead Is simply a fear spell. Both spells should be combined.
-Wards are distracting and drain magicka. The enemy use them to dissapoint the player by blocking spells. They annoy player mages more than they benefit.
- Heal spell is the only spell people use often in this school. They take time to cast whilst potions are drank instantly. However, Heal is cheaper than potions and so can stay.

The heal spell shall be relocated into another school of magic. Restoration should be scrapped.

Sneak
It would cost time, staff and money to give npcs an ai.

Conjuration
- One criticism of current conjuration is that the player only uses his best mellee/ranged summon to keep up with level scaling. The rest are redundant. Therefor it would be smart to have one summon , Neutral in element, scaling with the player and possessing both range and mellee attacks.

This would mean that conjuration only has one usefull spell. This skill should be removed and the skill relocated.

Destruction/ Marksman
- Bows take two hands whilst destruction spells only take one. Bows are slow to draw. Destruction spells fly slowly and are not stealthy. The Game would be better if we had a ranged weapon that doesn't slow the player, is stealthy, has a fast projectile and only uses one hand. This will be a spell that shoots ice spikes.
- Aoe spells use too much magicka
- Because of how superior the ice spike is, All other spells are silly and should not remain in the game.




Therefore, If we have skills in the next game, The only logical set would be

Alchemy
Sword
Magic
(which controls the following spells)
-- Ice spike
-- Monster summon
-- Heal
-- Armor
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Marie Maillos
 
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Post » Tue Jun 12, 2012 7:54 pm

It seems to me like you would rather be playing Fable. Part of the appeal of the Elder scrolls series is the amount of choices you have, while I do agree that there are some balancing issues which need to be addressed, removing player choices is never the right answer.
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joannARRGH
 
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Post » Tue Jun 12, 2012 9:58 pm

I disagree we need alot more skills not less.
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Tikarma Vodicka-McPherson
 
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Post » Tue Jun 12, 2012 7:02 pm

Dear OP,

That was funny.

Thanks.
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sally R
 
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Post » Tue Jun 12, 2012 8:02 pm

I want more, less is most certainly less.
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LijLuva
 
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Post » Tue Jun 12, 2012 5:21 pm

Now Lionhead will have some competition their casual RPGs...
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Kyra
 
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Post » Tue Jun 12, 2012 10:26 pm

Lol, I don't hate you despite getting a warning for the first time in almost ten years for a reply I made to you. Since when the word "idiot" become a bad word? This forum since Skyrim has become extremely G rated.
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Ana
 
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Post » Tue Jun 12, 2012 6:08 am

The most useless pointless 'improvements' I've ever seen, most of the things you mentioned are wrong and you seem to want less skills?!

Reducing the amount of spells and scrapping half the skills, this is such tripe it's not even worth reading.
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Natalie Taylor
 
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Post » Tue Jun 12, 2012 2:31 pm

Incase no one picked up on it, the OP is being totally sarcastic and is lambasting Bethesda for having removed skills and attributes which they felt were 'unnecessary'. He thus makes the facetious case that in fact virtually all skills are superfluous or unnecessary, so why not just totally remove all of them if we're worried about things being unuseful.
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u gone see
 
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Post » Tue Jun 12, 2012 3:45 pm

the problem is that many of these problems that are obvious to so many of us aren't even difficult ones to solve.

it's as if they truly don't want an intelligent, complex, difficult and advlt game. those are design choices. or, ineptitude.
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Big mike
 
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Post » Tue Jun 12, 2012 6:50 pm

Confused at comments
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Inol Wakhid
 
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Post » Tue Jun 12, 2012 10:55 am

Ice Spike is like, the loudest spell though. You can't stealth that.
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Nichola Haynes
 
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Post » Tue Jun 12, 2012 6:53 pm

I'm almost sure the OP is being sarcastic.
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Tiffany Holmes
 
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Post » Tue Jun 12, 2012 6:38 am

Awesome OP! Assuming it's tongue in cheek.
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Taylah Haines
 
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Post » Tue Jun 12, 2012 10:54 am

Awesome OP! Assuming it's tongue in cheek.

they are just basic truths about the game that most of us can easily see. and, they were needless.
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Erin S
 
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Post » Tue Jun 12, 2012 6:45 pm

they are just basic truths about the game that most of us can easily see. and, they were needless.
Quit hating. We needed a reminder how much Skyrim svcks.
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R.I.p MOmmy
 
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Post » Tue Jun 12, 2012 8:16 pm

Quit hating. We needed a reminder how much Skyrim svcks.

lol! not sure which way you're going with that, but, my vague post caused it so let me clarify:

the OP is absolutely correct about the obvious flaws in skyrim. and, gamesas needlessly allowed them.
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Ellie English
 
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Post » Tue Jun 12, 2012 7:40 am

That's like saying. The Sun is too bright, they should get rid of it so it won't be so hot. you can't remove something that's important to something else. in this case the skills to the game. or in the other case the sun to the Earth.
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Big mike
 
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Post » Tue Jun 12, 2012 9:59 pm

I say we only need two skills: Attack and Defence.
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rheanna bruining
 
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Post » Tue Jun 12, 2012 7:24 pm

Not be rude, but I can't tell if you're being sarcastic or serious.
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Alexandra Ryan
 
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Post » Tue Jun 12, 2012 2:33 pm

Alchemy
Sword
Magic
(which controls the following spells)
-- Ice spike
-- Monster summon
-- Heal
-- Armor

Why have skills at all, though? You can find or buy potions, so you don't need alchemy. You can find or buy swords too, and your power grows as you find better swords. Besides, the best combat is generally found in games without skills. You'll probably want to keep weapon variety though, because it's hard to care about combat when you don't look good doing it. Magic is already covered with scrolls, potions, and staves.
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Jose ordaz
 
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Post » Tue Jun 12, 2012 5:12 pm

Not be rude, but I can't tell if you're being sarcastic or serious.

Who?
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Chloe Yarnall
 
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Post » Tue Jun 12, 2012 9:12 pm

Quit hating. We needed a reminder how much Skyrim svcks.
All I need is to turn in the game and face all of its troublesome bugs then I get disappointed.
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Vivien
 
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Post » Tue Jun 12, 2012 12:46 pm

It seems to me like you would rather be playing Fable. Part of the appeal of the Elder scrolls series is the amount of choices you have, while I do agree that there are some balancing issues which need to be addressed, removing player choices is never the right answer.

I don't think he was seriously advocating that skills be removed from the game. He was making a sarcastic commentary on the removal of attributes, some skills, classes, spellmaking, 70% of the spell effects, equipment degradation, etc. etc.
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Emmanuel Morales
 
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Post » Tue Jun 12, 2012 3:19 pm

But i want more Skills! :o
I completely discourage Bethesda removing anything in their future games, even though they do it already :|
Where's all my other fun Magic effects, but mainly, Where's my Water Walking Jesus Boots?!?
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Isaiah Burdeau
 
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