role play ability - subjective, I'd go so far as to say you avoid even summarizing this, its really a non issue at large
combat system - I don't call speed tweaks, animation refinement and a bash option "significant" advancement, just as you could swing spam in Arena to Oblivion you still do the same in Skyrim with little consequence, theres nothing you can't kill by hacking away at it long enough and drowning yourself in potions
magic system- I disagree, while the Fire ball and Bigger fire ball syndrom did not subside, at least Skyrim gives more casting types however arbitrary I feel they are (because of no spell making) I call a Draw imo
the map - I disagree, there is a reason though, Skyrim is torn asunder by civil war so a central hub capital is really unlikely to exist, a poor "excuse" yes I agree, but its better than the contrived symmetry of Oblivions Map..imo
exploration - I agree, Draw even though Skyrims Locals are FAR MORE interesting to me
cities and towns - well with skyrim asunder from a Civil war it makes sense that there are no capital hubs, I give this to Skyrim..Oblvions cities were puissant to me in all forms and were much more Copy pasta than Skyrim, sorry. I disagree
enemies - I get you're point, but Oblivion reaks of copy pasta mythological creatures of -our- time, I argue to say that there was next to no creativity with the general creatures in Oblivion save for the land dreugh...I'd give this a Draw with a lean towards Skyrim...Almost...
quest lines - I agree, Draw
long term playability - this is a Draw, imo what sauce are you smoking? both games lacked choice and CNC, I mean there is a mod by that very name for Oblivion
items - Disagree, yeah Oblivion had more slots, but it started the trend, Skyrims selection may be lesser, and slots even less so, but they look better and don't look like Lotr ripoffs no offense to the art designer of the time.
