Say I wanted an armor weight of <= 10 to give 20% dodge chance, with each additional 2 units of armor weight reducing the dodge chance by 1%, how would I go about doing that? I have an idea of doing it the long and tedious (maybe too long and tedious) way but maybe there's a better method.
Alternatively, is there a way of making GetRandomPercent be equal to a changing, not fixed value? If I could get this to reflect the result of a dodge formula that would do it too.

