I'm sorry to ask this question, but are you dumb? I don't know if you have noticed, but there are several game-modes incorporated into the game, but all of them are labelled as 'objectives'. Blowing something up is like sabotage/demolition, escorting comes in two different forms, TDM is there because you do in fact shoot other people, grabbing the briefcase and taking into to your own base is CTF. People call this game repetitive, without realize that from every objective you clear, you commonly open up a new game-mode within the same game.
true, but what if i feel like strictly playing ctf in brink? i gota hope for the specific map, and then only get to do it once on one specific obj... just an example
i dont see how having more game types could hurt the game.
i think a capture the hostage type of game mode would be fun, one neutral hostage that your team has to escort to your base while the other team trys to escort him to theirs. Also TDM for when i just feel like killing or am getting frustrated with teammates. as im sure your aware, obj based game play with emphasis on teamwork is all fine and well, but often times your teammates are trash and dont work together at all, which is why tdm is a nice break.