Why can't we come across more types of undead like in previous TES titles? Ghosts, skeletons, zombies, corrupted shades (Skyrim's version of wraiths) and yet you RARELY see them unless the dungeon was specifically made to contain them. Sorry, but I call that terrible level design. I was just watching some good ol' Castlevania NES gameplay on the YouTube and you know what I saw? Skeletons, ghouls, ghosts, basically every kind of undead scattered around. Variety. That's when realized what was terribly wrong with this game. It makes no sense that in a place filled with dead things and tortured souls the only occupants of crypts—effing CRYPTS—are mummies. No. Just no. We need more skeletons and pissed-off shades in there.
With that preamble out of the way, can one of you nice moddy people PLEAAAAAAAASE modify the dungeons to contain more of every undead type? I think it would be more fun than battling deathlords and death overlords eveery other minute.
*bonus req*
Wouldn't it be cool if the bodies of dead NPCs had a % chance to repawn as zombies (after a few days) or skeletons (at the peak of the cell reset) out in the open? Again, variety.
All I ask is you think on it. Thanks for your time!
