Basically my debug notification goes off like it is supposed to, the Deer Hide (actually named BK_DeerHide) goes into the players inventory like it's supposed to at the moment (haven't started the Delete part of the code yet), but a tent never appears.
Scriptname BK_TentScript extends ObjectReference{Creates my tent when you activate my DeerHideand then Removes the DeerHide}ObjectReference Property BK_CampingTent AutoEvent OnActivate(ObjectReference akActionRef)Debug.Notification("Hello, World")BK_CampingTent.Moveto(self, 10, 10, 0)EndEventI went into properties and tied "BK_CampingTent" to the matching Item of mine in it's cell. Does it matter that the cell is a basically empty one I duplicated, dumped and named the item in, and has no connection to the rest of the world?
The Moveto command doesnt work with Game.GetPlayer() instead of self either. Also I stuck the X,Y movement in just to test if the player was preventing it from spawning.
ObjectReference Tent = Game.GetPlayer().PlaceAtMe(Game.GetForm(0x010012D3))Doesn't work either, but I think that's due to the 010012D3 not being a property I guess. Sorry for the rambling, just saying things I've tried basically lol. Any help would be appreciated!


