MoveableStatic not moving its CollisionBox

Post » Thu Jun 21, 2012 1:09 am

Hello,

I needed a version of NorDragonStatueMetal01 that I could move around, so I went ahead and made a new MoveableStatic in CreationKit, using the same .nif model as the original Static. So far so good, I can put it on the map, move it around with script (TranslateTo())and it all seems to be working. Except...

After I move the statue, I noticed that the player can walk right through it. Even worse, the original collision box is still left where the statue used to be, meaning the player runs into empty space. I've been working on this for an hour now, and I'm afraid I'm completely stumped... the only thing I can think of is that there needs to be something set in the .nif file, because I've tried all the settings exposed by CreationKit.

I have noticed that when I right-click the MoveableStatic version of the statue, then click "Reset" under Havok, I get this error:


ANIMATION: There was a problem loading the project data or behavior graph for Dungeons\Nordic\RuinsDragonStatueMetal01.hkx

Is that my problem? If so, how do I fix it?

Thanks in advance.
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Michael Korkia
 
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Post » Thu Jun 21, 2012 10:17 am

Ok sorry to bump this. Since I first posted, I tried creating a collision box (separate from my statue) on the map and moving that-- same problem. The Papyrus code seems to run without problems, but the collision box remains where it is. (You can run into an invisible wall where I placed it.)

The base game does this-- for example with the pistons in dwemer ruins-- I just can't figure out what I'm doing differently that's causing it to not work.
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Silvia Gil
 
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