Moving platforms

Post » Tue Jun 19, 2012 3:23 pm

After seeeing the game jam, I wanted to try to make a moving platform for my dungeon, but I don't know where to start, is even possible to make a static move along x y z coordinates without using animations?

I was looking at http://www.creationkit.com/SplineTranslateTo_-_ObjectReference and it seems it can work, but I'm not sure, wouldn't waste ages to something that can't be done, anyone already tried?
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James Potter
 
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Post » Wed Jun 20, 2012 12:24 am

I use that command to move my clock hands.

But you have to take the >static object and make a >movable static object out of it.
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Charleigh Anderson
 
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Post » Tue Jun 19, 2012 7:14 pm

... I wanted to try to make a moving platform for my dungeon...

I've done exactly that for my Oblivion mod and it works perfectly fine in game. I made the statics and animation in 3DS Max with moving collisions. I've also used the same concept for elevators. However, to get them into Skyrim is a whole different story since we don't have proper exporters yet. I don't think scripting will work here. The only script I had for the platforms was attached to an activator or trigger to make the platforms start the animation. Technically it should work very similar in Skyrim, but again, we lack exporters that handle collisions properly.

~DE
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carley moss
 
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Post » Tue Jun 19, 2012 7:59 pm

Ok, thanks for the info guys.
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Brian LeHury
 
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