» Sun Mar 06, 2011 3:24 pm
I've put in just over 100 hours so far, and have yet to be truly annoyed by the invisible walls. However, most of those 100 have been spent in settlements and surrounding areas involved in quests, since 90 hours was mostly just sticking to main quests and 1-10 sidequests over 4 playthroughs. The last 10 or so hours have been on my 5th playthrough which I plan on exploring a lot and doing all sidequests available. I may even carry this character over into the DLC that will be releases in the next few months. I probably have another 10 hours or so in this character just going over different quests that I've already done before, but after that I plan on exploring and doing quests that I've yet to do, even though I may have encountered their starting points in past playthroughs. I haven't even gone into a single vault in any playthrough yet.
The invisible walls have sprung up perhaps 4-5 times since I started playing in a way that annoyed me. I know they're their, but I've mostly been sticking to the roads as I haven't even gotten a single character to level 20 yet. I know they're likely to hinder me at quite a few spots in my current playthrough, and I'm really not looking forward to that... I know they're there because of issues with companions following you almost everywhere, but that same issue existed somewhat in Fallout 3 too. I prefered the way 3 handled it, teleporting your companion to you if it got too far away. I hardly ever use companions though so these walls are going to hinder me to stop a problem I won't be having except for the times I take a companion on long enough to its quest, and I doubt I'll be doing them more than one time since I only care about expierencing the story behind them, and won't be keeping them with me after I get their upgraded gear anyway. I know they can be easily edited out with the GECK, but still that doesn't solve the problem for us poor console players... I'd really like it if they'd just admit it was a mistake and edited them out in a patch.