@Multiplayer

Post » Fri May 27, 2011 9:19 am

I'm incredibly sorry if this has already been asked, but I don't completely understand the concept of the multiplayer. From what i've read there are not Team vs Team objective/slayer games. Which I find to be a complete bummer. Correct me if i'm wrong, but this really makes or breaks a game for me. I'm not going to buy a game to play the campaign over and over. I'd rather have competition. Game modes like CTF, Team Slayer, and Search and Destroy would be fantastic for this game. I believe this because of the engine itself, allowing players to take competitive gaming to a whole new level.

As I said before, this is what makes or breaks a game for me. I've been completely excited for BRINK since the original trailer posted on Machinima. But I was extremely dissapointed to find that there aren't any normal competitive game modes. For example, let's take a look at some of the most successful games in the past, shall we? I'll start with the Call of Duty franchise. Activision being the new lead company, They've built there foundation on the ability to bring a consistant level of competition to the table. With MLG game modes such as CTF, Domination, Search and Destroy, the less frequent, but all popular Team Deathmatch, and with the new release of MW2, Demolition. Other popular games (including PC games) include games such as Quake I, II, III, IV.
CounterStrike Source, and Halo 3.

These games gained there popularity and fanbase due to there ability to provide entertainment. And i'll be damned if someone can prove that there are more people that prefer to play solely campaign, instead of multiplayer on ANY fps. And I believe that (as I said before) a competitive gaming scene, along with the S.M.A.R.T. movement could propel this game into being one of the most popular games of the decade.

Yours, FLYiiNG.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri May 27, 2011 11:11 am

I'm incredibly sorry if this has already been asked, but I don't completely understand the concept of the multiplayer. From what i've read there are not Team vs Team objective/slayer games. Which I find to be a complete bummer. Correct me if i'm wrong, but this really makes or breaks a game for me. I'm not going to buy a game to play the campaign over and over. I'd rather have competition. Game modes like CTF, Team Slayer, and Search and Destroy would be fantastic for this game. I believe this because of the engine itself, allowing players to take competitive gaming to a whole new level.

As I said before, this is what makes or breaks a game for me. I've been completely excited for BRINK since the original trailer posted on Machinima. But I was extremely dissapointed to find that there aren't any normal competitive game modes.


If i'm wrong, correct me. If i'm right, share your thoughts on this topic.


Well to but it blunt you are wrong. Or probably more accurately have misconceptions. While the modes you describe: CTF, deathmatch etc, will not be the game type. Each map will have one offensive side and one defensive side. SD calls is objective based multiplayer. The missions vary from map to map and it could be anything from escorting civilians, to capturing intel, to blowing up a reactor. H0RSE can explain this better.

Also go read the compendium.

Its always competative, it does include a stopwatch mode though.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri May 27, 2011 3:35 am

Well to but it blunt you are wrong. Or probably more accurately have misconceptions. While the modes you describe: CTF, deathmatch etc, will not be the game type. Each map will have one offensive side and one defensive side. SD calls is objective based multiplayer. The missions vary from map to map and it could be anything from escorting civilians, to capturing intel, to blowing up a reactor. H0RSE can explain this better.

Also go read the compendium.

Its always competative, it does include a stopwatch mode though.


So yes, it does include a TeamVTeam sort of mindset?
Just without the mainstream game modes.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Fri May 27, 2011 4:30 pm

So yes, it does include a TeamVTeam sort of mindset?
Just without the mainstream game modes.


pretty much. From my understanding its like each map is built for a specific gametype that fits into the story.
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Fri May 27, 2011 4:33 pm

In every Brink mission, you’re a member of an eight-man team, tasked with doing a wide variety of objectives (rescue, search and destroy, infiltration, you name it, the list goes on and on). If you play by yourself, you’ve got seven AI buddies who are all capable of making their own decisions and doing every single action you can do. If your friends come online and want to join you mid-mission, they can jump in and replace one of those AI bots with their own custom character - and bang you’re playing co-op. And yes, this means you can have a full eight man co-op session. You’re all tied together through a dynamic mission system that automates communication and keeps everyone working towards the same goal.

Each map will have around 3-4 main objectives that the attacking team needs to complete to win. The objectives go in order, so once you do one, it will open up access to the next, and so on - you cannot just do any objective at any time. Also, players will be able to do a bunch of secondary objectives as well, which are not need to win, but can provide bonuses to your team.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri May 27, 2011 10:37 am

There are 2 game modes. Resistance Campaign and the security campaign. Certain stages will have certain missions. The game will ask you if you wanna play solo, co-op or multiplayer. As Wraith said, read H0RSE's info compendium.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Fri May 27, 2011 3:26 pm

I'm incredibly sorry if this has already been asked, but I don't completely understand the concept of the multiplayer. From what i've read there are not Team vs Team objective/slayer games. Which I find to be a complete bummer. Correct me if i'm wrong, but this really makes or breaks a game for me. I'm not going to buy a game to play the campaign over and over. I'd rather have competition. Game modes like CTF, Team Slayer, and Search and Destroy would be fantastic for this game. I believe this because of the engine itself, allowing players to take competitive gaming to a whole new level.

As I said before, this is what makes or breaks a game for me. I've been completely excited for BRINK since the original trailer posted on Machinima. But I was extremely dissapointed to find that there aren't any normal competitive game modes. For example, let's take a look at some of the most successful games in the past, shall we? I'll start with the Call of Duty franchise. Activision being the new lead company, They've built there foundation on the ability to bring a consistant level of competition to the table. With MLG game modes such as CTF, Domination, Search and Destroy, the less frequent, but all popular Team Deathmatch, and with the new release of MW2, Demolition. Other popular games (including PC games) include games such as Quake I, II, III, IV.
CounterStrike Source, and Halo 3.

These games gained there popularity and fanbase due to there ability to provide entertainment. And i'll be damned if someone can prove that there are more people that prefer to play solely campaign, instead of multiplayer on ANY fps. And I believe that (as I said before) a competitive gaming scene, along with the S.M.A.R.T. movement could propel this game into being one of the most popular games of the decade.

Yours, FLYiiNG.

Remember this isn't Call of Duty. Do you want it to be? NO. At least you shouldn't a TDM is a good idea but remember that the more game mode the more that there is to patch and initial make.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 27, 2011 4:17 pm

There are 2 game modes. Resistance Campaign and the security campaign. Certain stages will have certain missions. The game will ask you if you wanna play solo, co-op or multiplayer. As Wraith said, read H0RSE's info compendium.


You can also play standard missions, without any story or cutscenes attached - like you would expect from FPS multiplayer.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Fri May 27, 2011 12:49 pm

Thank you everyone, Much appreciated.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri May 27, 2011 7:48 am

If you want to know how the objective based gameplay works then just look at Enemy Territory: Quake wars or Wolfenstein: Enemy Territory. The latter is free on the PC and it's pretty old (still badass) so it runs on most PC's.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Fri May 27, 2011 4:04 am

Remember this isn't Call of Duty. Do you want it to be? NO. At least you shouldn't a TDM is a good idea but remember that the more game mode the more that there is to patch and initial make.



Well, i myself, do not have Call of Duty as a reference point of what mp is about (game physical player interaction), on the other hand most recent titles around the scene all seem to look and feel alike when referencing game player interaction. As i am sure this has been posted somewhere along the endless threads that if this id Tech 4 engine along with extra goodies coupled as indicated and shown within brink were to perhaps be introduced into a WW2 title then i guess it would simply raise the marker to a point that no such existing title to date has even approached let alone hinted it to be on a development board.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri May 27, 2011 3:10 pm

Well for all we know they could even have a gamemode where both teams are racing to complete their task first.
for example: Both teams have been given direct mission objectives to complete (blow up something or hack something etc.) and while they are going out to complete their objectives they have to defend the opposing team from completeing their objective at the same time.
Obviously from there, whoever manages to successfully complete their full mission first will be the victorious side :P
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 27, 2011 4:53 am

Well for all we know they could even have a gamemode where both teams are racing to complete their task first.
for example: Both teams have been given direct mission objectives to complete (blow up something or hack something etc.) and while they are going out to complete their objectives they have to defend the opposing team from completeing their objective at the same time.
Obviously from there, whoever manages to successfully complete their full mission first will be the victorious side :P

They have Stopwatch mode - Team A beats a map in X amount of time, then Team B tries to beat that time.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri May 27, 2011 11:36 am

Well for all we know they could even have a gamemode where both teams are racing to complete their task first.
for example: Both teams have been given direct mission objectives to complete (blow up something or hack something etc.) and while they are going out to complete their objectives they have to defend the opposing team from completeing their objective at the same time.
Obviously from there, whoever manages to successfully complete their full mission first will be the victorious side :P

Kind of like Capture The Flag?
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Fri May 27, 2011 5:26 am

http://brink.chefenco.com/brinkish-brink-community-qa/
BRINKish.eu: What gametype/s comes with Brink?
A: Brink is an objective-driven game – all of the levels are built around a series of core objectives that the attacking team must complete within the timelimit in order to win the map. This type of gameplay is core to what our games are, and everything about a given level is tailored and balanced to suit this end. The different levels essentially have different gametypes contained within them, and these are all linked together into a larger overarching narrative. Brink will stick to these principles, as deviating from them would compromise both our unique gameplay and our story.


Brink will also feature the competition-friendly Stopwatch mode, in which both teams get to be on the attacking side in succession and try to beat each other’s time. Lastly, players will also be able to set up custom matches with many possible configurations.


Objective-based, stopwatch and custom. Hm. Stopwatch sounds cool, and custom has lots of potential.

I really hope Brink lives up to its potential. It sounds incredibly ambitious.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Fri May 27, 2011 5:46 pm

Does the custom work for consoles?
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Fri May 27, 2011 7:51 am

I do like the way they have put multiplayer into this it's different from most games
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri May 27, 2011 5:52 am

Does the custom work for consoles?


Well it should do, otherwise why would they put it on consoles in the first place? It's actually sorta a simple multiplayer system as you don't need to worry about mass amounts of people. This should work similar to CoD and Battlefield games online on consoles.

I do like the way they have put multiplayer into this it's different from most games


They really are going to change the whole perspective on multiplayer game modes :D
Although if you have ever played Quake Wars then you will probably have an understanding of what the multiplayer set-up will most likely be like.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Fri May 27, 2011 1:47 pm

They really are going to change the whole perspective on multiplayer game modes :D
Although if you have ever played Quake Wars then you will probably have an understanding of what the multiplayer set-up will most likely be like.

SD made ET back in 2003 - it has the same class-based teamplay that Brink features. The main reason it all seems so refreshing to people, is that console gamers have seen nothing like it before. PC players have been enjoying this type of gameplay for years.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Fri May 27, 2011 3:48 am

I'll start with the Call of Duty franchise.


I will too... a game that is so overrated that the developers can outright refuse to fix any errors in balancing and any glitches in the gameplay and still make a killing.
Was that descriptive enough for you?

Not to sound like an ass or anything, but most of us are glad it is a team based objective game rather than a camper filled, deathmatch style game. I'm hoping for a mix of Resistance and Borderlands in this one.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am


Return to Othor Games