So, I'm trying to make a trap wherein the player walks over a bridge (a RatwayDrawbridge) and is dumped into water below as the bridge falls open. It's currently activated by a defaultActivateSelfTRIG primitive box set right on top of the drawbridge, and works perfectly fine... once. Once the player climbs out of the water and resets the bridge with a lever, the trigger box will not activate the bridge when the player attempts to cross it a second time (the point is to force the player to use their Whirlwind Sprint Shout to cross the bridge).
I've gone through the reference window of the trigger box into "Edit Base" >> the "defaultActivateSelf" script and made sure that the "disableWhenDone" and "doOnce" properties are not set to true, but that doesn't seem to do it.
Any thoughts?