There's been so much bad press about Rage, so many 'sale killing' forum posts about the games perceived shortcomings, that at this point, id and
Bethesda can better count the money they stand to lose, rather than the revenue they might have expected. That is, at least until licensing fees start
adding up for id Tech 5.
Unfortunately, because of all the negativity surrounding their latest release, Rage, after only 3 weeks on the market, seems destined to be a more
sought after 'used' title, picked up on the cheap because of ugly reviews and lessened interest, than a new purchase for most gamers.
That of course, is going to hurt. And as much as that may pain Carmack, his crew, and fans of id in general, the reason why is something id needs to own upfront.
Rage, sadly, is kind of a stinker. A beautiful stinker, one whose images make a lasting and indelible impression, but whose impact and legacy will never
grow past that. Rage is a pretty picture to stop and wonder at for a second before quickly moving on towards something more substantial. And that's exactly
what I hope id takes away from this. But, even if they learn nothing and release a stunning, corridor crawling throwback in Doom 4, maybe they shouldn't be blamed.
Carmack's been making games for over twenty years now and for all the muscle that Rage wants to display, you can see the tired reflexes and stubborn adherence
to old rules of practice throughout the game's design. The silent protagonist. The looping hallways and narrow paths of progression. The focus on action instead of story.
These are all things that have slowly become displaced with the arrival of new, talented developers like Naughty Dog and the evolution of video games from tech limited
distractions for gaming enthusiasts to what the industry wants to become, what gamers want it to become; fully interactive movies. Completely alternative lives to
to drop in and out of when the need to escape suits us. While there will always be a market for simple, pick up and play games like Pac-Man or Angry Birds, the desire to
completely and entirely disappear into the brand new world of a game's imagination is the road triple A titles have been moving down for some time.
As the technology that powers these games has become ever more obscene, so has our obsession, willingness, and need to feel overwhelmed by them;
to be indefatigably immersed inside a different world.
That's what Rage got wrong. It's far too empty, too shallow and repeatedly disengaging to be anything more than a distraction. A pretty picture.
In my opinion, Doom 3 was the absolute perfect combination, the zentith, of old guard game design eschewing the new direction the industry sat on the brink of.
The silent protagonist still worked. The corridor firefights still worked. The tight, restricted pacing and unavoidably linear gameplay still worked.
That was seven years ago. Rage, even though it attempts to open things up a bit and bring id into a more modern light, retains a lot of what made Doom 3 work so well,
and, regrettably suffers because of it.
The guys over at id know exactly where video games are heading and they developed id Tech 5 to help get us there. So for that I'd like to thank them.
