Too many quests in NV feel unfinished: I rescue a group of enslaved powder gangers and they offer notsomuch as a line of dialogue in recognition of the fact; I directly disregard Fantastic's instructions and siphon power to the entire wasteland and he offers no acknowledgement of this; I spread word of legion atrocities to no obvious effect beyond one soldier having a panic attack; I renege on a promise and doom a farmstead and none of its inhabitants have any thoughts on the matter...
Too many quests in NV feel overly fragile and easy to break without following a step-by-step walkthrough: President Kimball gets stick to the podium and never starts making his speech; I give Veronica a dress but because I've already completed her personal quest the reward is unobtainable; I try to broker a deal with the Great Khans but a vital NPC has disappeared from the gameworld due to my meeting her earlier in my travels, rendering a non-violent solution impossible through no fault of my own; I am locked out of an end-game scenario if I happen to venture into a certain, entirely unrelated Vault...
Too many quests in NV are pure fetch quests of the worst kind; even those in Fallout 3 at least had you fighting through monster-filled dungeons to reach whatever package it was you were supposed to be acquiring. In NV it's too often literally a courier's life, with quest after quest consisting of nothing more than "go talk to this guy/push that button/deliver this package", as you traipse over the same empty ground over and over for little reward. I get sent time and again to the same locations; I had to revisit certain Vaults at least three times at the behest of various quest-givers, I'm sure the devs were proud of the Vaults but come on...
This is just my two cents of course, but I'm not sure there's anything in New Vegas that's as entertaining as The Wasteland Survival Guide, Tenpenny Tower, Trouble On The Home Front, Tranquility Lane to give a few examples. Hell even the tutorial was a crapload more engaging in 3.
(I do like the game though, honest. Just don't think the quest design is anything to write home about.)
Uh-huh...
It depends how you define "content".
How can a building be empty if it's full of "the same three enemies.."?
But broadly, and without the perjorative caricature, yes, that's what I mean. Stones to unturn. Most every place in Fallout 3 had something about it, whether you cared for or could even see it or not.
