I'm here to talk to you about one of the most stupid decisions I've witnessed in the game.
Now don't get me wrong, I love the game as much as I've loved previous installements, and a good DLC could place It in the top of my list above Morrowind, but as any TES games in Its first stages is plagued with bugs... and weirder things: in this case I want to complain about rspawn and despawn timers.
While It's a thing that's easily solved on PC by editing the ini file, console players (such as myself until I get a decent computer, and It's gonna be at least another year now, for I won't be staying for long at home) are forced to take the ones set by the game on default.
Now, the main problem is that with 1.3 the game is having too long despawn and respawn timers, leading to empty dungeons and corpses all over the place. Also, another huge problem is arrows and items dropped by the player being left forever on the ground, even the weapons are left there when the corpses that wielded them disappear. Last but not least, the "glowing" effect of the Nirnroots is never erased from the game when you leave the cell, and a new one is added every time you load It. The result? hyper-bright nirnroots even when you've harvested the plant.
While some of you may think this problem only has "visual" consequences, truth is It contributes to the so dreaded "save bloat", and makes the size of all save files grow way bigger with time, leading to unplayable characters on the PS3 and a reduction of the draw distance on Xbox.
Hence, I'm asking for a really simple fix for the next patch: mark all this references as non-persistent, just as they were in Oblivion, for instance, and relieve our games from these visually unpleasant and dangerous problem.
I also wanted to hear about your oppinion on the matter, what do you think the respawn timers should be? How are you dealing with this?
