A mysteryously nonsensical design choice - Timers

Post » Wed Jun 06, 2012 7:03 am

Hello ladies and gentlemen.

I'm here to talk to you about one of the most stupid decisions I've witnessed in the game.

Now don't get me wrong, I love the game as much as I've loved previous installements, and a good DLC could place It in the top of my list above Morrowind, but as any TES games in Its first stages is plagued with bugs... and weirder things: in this case I want to complain about rspawn and despawn timers.

While It's a thing that's easily solved on PC by editing the ini file, console players (such as myself until I get a decent computer, and It's gonna be at least another year now, for I won't be staying for long at home) are forced to take the ones set by the game on default.

Now, the main problem is that with 1.3 the game is having too long despawn and respawn timers, leading to empty dungeons and corpses all over the place. Also, another huge problem is arrows and items dropped by the player being left forever on the ground, even the weapons are left there when the corpses that wielded them disappear. Last but not least, the "glowing" effect of the Nirnroots is never erased from the game when you leave the cell, and a new one is added every time you load It. The result? hyper-bright nirnroots even when you've harvested the plant.

While some of you may think this problem only has "visual" consequences, truth is It contributes to the so dreaded "save bloat", and makes the size of all save files grow way bigger with time, leading to unplayable characters on the PS3 and a reduction of the draw distance on Xbox.

Hence, I'm asking for a really simple fix for the next patch: mark all this references as non-persistent, just as they were in Oblivion, for instance, and relieve our games from these visually unpleasant and dangerous problem.

I also wanted to hear about your oppinion on the matter, what do you think the respawn timers should be? How are you dealing with this?
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xxLindsAffec
 
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Post » Wed Jun 06, 2012 8:11 am

I cant say either way how the system is working for Skyrim, but in my case the corpse clear up seems to be working well as is the respawn. Of course there are most likely still bugs in the system itself and it could do with a tweaking of the timers. But Im sure both of these will be looked at by Bethesda, as its a pretty core part of the game design (ie respawing).
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Ana
 
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Post » Wed Jun 06, 2012 3:16 am

...I definitely can't say I see any of the things you mentioned, maybe except permanent items.

Permacorpses were a problem in vanilla, in 1.3 they disappear pretty much the moment you move out of the cell distance, even the generic Dragon bones. I also never saw any Nirnroot shenanigans, you pick the plant, the glow is gone.

I'm on the PC, are you?
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JAY
 
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Post » Wed Jun 06, 2012 7:38 am

Ash.
Piles.

Conjured.
Arrows.

I have some thousands of each spread around in Skyrim.
I love archery, but when the arrows are stuck there FOREVER, it ruins part of the immersion.
Surely someone would remove the arrows?
Conjured arrows that never disappears must be a bug -- should they not disappear after 60 seconds anyway?
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Allison Sizemore
 
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Post » Tue Jun 05, 2012 11:43 pm

Arrows, ash piles and the like are most probably a bug as I hinted at earlier.
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El Goose
 
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Post » Wed Jun 06, 2012 3:27 am

...I definitely can't say I see any of the things you mentioned, maybe except permanent items.

Permacorpses were a problem in vanilla, in 1.3 they disappear pretty much the moment you move out of the cell distance, even the generic Dragon bones. I also never saw any Nirnroot shenanigans, you pick the plant, the glow is gone.

I'm on the PC, are you?

The problem happens when you do NOT pluck one nirnroot. The last glow is removed every time you harvest It, the problem when you have... 50 glows stacked is that they look like xenon lights even at daytime.
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Sian Ennis
 
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Post » Wed Jun 06, 2012 11:20 am

Shortening the cell reset timer to ten days and forcing the cleanup to happen, not just waiting until we go back to that cell, would help I think.

With my experience only bugs cause actual save file bloat. My two characters have 49 hours and 75 hours, with a 8 mb and 9.5 mb save file respectively. Pretty reasonable save file sizes, but I still notice a little bit of lag on ps3 and need to restart it sometimes. So due to thee ps3's inability to cope with a perfectly reasonable save file Beth needs to adjust.
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Brooke Turner
 
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Post » Wed Jun 06, 2012 4:44 am

Shortening the cell reset timer to ten days and forcing the cleanup to happen, not just waiting until we go back to that cell, would help I think.

With my experience only bugs cause actual save file bloat. My two characters have 49 hours and 75 hours, with a 8 mb and 9.5 mb save file respectively. Pretty reasonable save file sizes, but I still notice a little bit of lag on ps3 and need to restart it sometimes. So due to thee ps3's inability to cope with a perfectly reasonable save file Beth needs to adjust.

More interesting to do not reset the cell reset then you visit the cell, pretty stupid that areas where you visit regularly never reset at all.
Arrow and ash pile removal is an bug, naturally they should be removed together with corpses.
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Guinevere Wood
 
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Post » Wed Jun 06, 2012 6:30 am

Hmm, I can't really say that I have noticed this so much....when I see an arrow I pick it up. Its gone.....no more arrow. If I leave a body with loot still on it, I am glad it is still there later....that way I can still loot it. After I loot it, it goes away. The only thing that was buggy for me(at the start) was the same as most with the flopping dragon corpses (and the flying mammoths). I do play on both PC and ps3 and it hasn't gotten too obtrusive(at least so far) and after patch no real issues.
Really though, think about it. While a critter...like a bear, for example....might drag off a body to snack on later, they aren't gonna care about a mace....so having a weapon laying where it is dropped seems reasonable. And in fact, thinking about it....that is in the game too. I make it a point to take a look around for lairs when I come across the fauna of the land. In the niche or cave or whatever, I find bones, corpses, and the things that used to be attached/carried by those. More loot!
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Jason King
 
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Post » Wed Jun 06, 2012 1:59 am

Hello ladies and gentlemen.

I'm here to talk to you about one of the most stupid decisions I've witnessed in the game.

Now don't get me wrong, I love the game as much as I've loved previous installements, and a good DLC could place It in the top of my list above Morrowind, but as any TES games in Its first stages is plagued with bugs... and weirder things: in this case I want to complain about rspawn and despawn timers.

While It's a thing that's easily solved on PC by editing the ini file, console players (such as myself until I get a decent computer, and It's gonna be at least another year now, for I won't be staying for long at home) are forced to take the ones set by the game on default.

Now, the main problem is that with 1.3 the game is having too long despawn and respawn timers, leading to empty dungeons and corpses all over the place. Also, another huge problem is arrows and items dropped by the player being left forever on the ground, even the weapons are left there when the corpses that wielded them disappear. Last but not least, the "glowing" effect of the Nirnroots is never erased from the game when you leave the cell, and a new one is added every time you load It. The result? hyper-bright nirnroots even when you've harvested the plant.

While some of you may think this problem only has "visual" consequences, truth is It contributes to the so dreaded "save bloat", and makes the size of all save files grow way bigger with time, leading to unplayable characters on the PS3 and a reduction of the draw distance on Xbox.

Hence, I'm asking for a really simple fix for the next patch: mark all this references as non-persistent, just as they were in Oblivion, for instance, and relieve our games from these visually unpleasant and dangerous problem.

I also wanted to hear about your oppinion on the matter, what do you think the respawn timers should be? How are you dealing with this?

This is a great post. The game should completely clean itself up every 2 -3 days. Respawn of enemies could stay on the longer timers but cleanup needs to happen every 2 - 3 days. Anything and everything dropped by a player (in any cell that isn't a HOME) needs to delete itself in 2 -3 days. Any items dropped by an eneemy, any corpse, any nirnroot glow etc. needs to delete every 2 -3 days. I'm honestly surprised this hasn't caused bigger problems, it's a glaring oversight by BGS.
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Emilie Joseph
 
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Post » Tue Jun 05, 2012 8:30 pm

there are some details in this game which are not designed well, I hope there will be an overhaul-mod to fix this
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RUby DIaz
 
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