Now, we wouldn't even need a new skill tree - just like the other elements, it would tie in with the existing magic schools. Some ideas I had;
Destruction:
Swarm (The nature equivalent of flames/sparks/frostbite - deals poison damage. Much akin to what spriggans use.)
Sting (Apprentice projectile)
Hive (Adept area projectile - Causes considerable poison damage in 20s over 20 feet)
Venom (Expert projectile)
Pestilence (Master spell - akin to Blizzard)
Cloak, Rune and Wall, identical to other elements
Conjuration:
Summon Spriggan
" Thrall
Summon Spriggan Matron
" Thrall
Illusion
Command Creature
" Thrall
The idea is it would be incredibly effective against "organic" targets, but completely fail against automatons, undead and daedra (perhaps a perk to rectify this?)
Anyone else think this would be a cool addition? It wouldn't even require all that much work; everything's in there already, it's just a matter of making it accessible to the player.
