I fear lowering the FOV is a side-effect of trying to make the console versions prettier, I certainly hope it doesn't turn into to much of a trend among developers.
Well, for the most part, console games from the Xbox onward, the console FOV has been 75 degrees. Part of it, yes, has been to reduce the load on the machine, but also part of it was to compensate for the fact that a lot of consoles are being hooked up to widescreen televisions, and that FOV is the VERTICAL level; at 4:3 (as per normal PC monitors) 90 degrees vertical equals 120 horizontal, while on 16:9, 90 degrees vertical would be a whole 160... Where some distortion would definitely start to feel noticeable. (120-135 is about the safe maximum) Cutting the vertical to 75 degrees for 16:9 results in a 133 1/3 degree horizontal view. This results in close to the same visual area: the old PC arrangement yielded a view of 10,800 degrees2, to 10,000 degrees2 for the console arrangement. (~3.29 vs, ~3.05 steradians)
