Nausea from gaming. A curse!

Post » Thu Dec 08, 2011 4:12 pm

It's kind of interesting... I remember when tales of "motion sickness from 3D games" was first reported with early 3D (and raycaster) titles, primarily WolfenStein 3D, Doom, and Descent... And then such stories more or less vanished. Apparently there actually was more to them than I thought.
I fear lowering the FOV is a side-effect of trying to make the console versions prettier, I certainly hope it doesn't turn into to much of a trend among developers.

Well, for the most part, console games from the Xbox onward, the console FOV has been 75 degrees. Part of it, yes, has been to reduce the load on the machine, but also part of it was to compensate for the fact that a lot of consoles are being hooked up to widescreen televisions, and that FOV is the VERTICAL level; at 4:3 (as per normal PC monitors) 90 degrees vertical equals 120 horizontal, while on 16:9, 90 degrees vertical would be a whole 160... Where some distortion would definitely start to feel noticeable. (120-135 is about the safe maximum) Cutting the vertical to 75 degrees for 16:9 results in a 133 1/3 degree horizontal view. This results in close to the same visual area: the old PC arrangement yielded a view of 10,800 degrees2, to 10,000 degrees2 for the console arrangement. (~3.29 vs, ~3.05 steradians)
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri Dec 09, 2011 2:01 am

Fix it the hard way.

Build a time machine (100 Science and Repair required) and go to the future when you can get a Deus Ex style augmentation that allows you to be immune from motion sickness.


OP never asked for this.

:hubbahubba:
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Thu Dec 08, 2011 10:10 pm

OP never asked for this.

Not to mention, it's rather unfortunate that it means they'd have to give up taking whatever other augmentations would go into that slot.

Hmm... eyelasers+mind control or not throwing up when playing Skyrim? What a cruel, cruel world.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Thu Dec 08, 2011 7:58 pm

Oh god, you guys were right about MW3. Just watched the YouTube "Wtf is MW3" video and it actually made me feel nauseous. :sick:
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Fri Dec 09, 2011 5:30 am


I get it so bad that if I play too long, I will vomit and end up laid out on the bathroom floor.
Everything ends up spinning. :(

This sounds like a night of heavy drinking for me.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Thu Dec 08, 2011 10:57 pm

>Normal PC Monitor = 4:3.

What?! Really? Literally everyone I know has a widescreen monitor. Playing FPS on a 4:3 monitor looks too weird to me. (uses a 16:9 television as a monitor)
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri Dec 09, 2011 2:13 am

What?! Really? Literally everyone I know has a widescreen monitor. Playing FPS on a 4:3 monitor looks too weird to me. (uses a 16:9 television as a monitor)

Chalk it up to poor phrasing on my part; I assume full responsibility for that. I should clarify that as "traditional PC monitors." Up until a few years back, they made up the significant majority of monitors used with gaming; it wasn't until more recently that they started getting displaced by widescreens. (and most PC widescreens still are more square than TVs, as they tend to be 16:10 rather than 16:9)

I specifically mentioned the 4:3 ones as they were what was standard for PCs around the time of the original Xbox, when it started introducing the concept of 75-degree view angles... Or at least started making them highly noticeable.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Thu Dec 08, 2011 9:27 pm

..when it started introducing the concept of 75-degree view angles... Or at least started making them highly noticeable.

Specifically, when I stopped watching people play UT over their shoulders. :(




@Schnakers
heavily drinking drain-o, yes.


..and just to reiterate:

Don't play when you're tired. <-- I end up in utter barfs-ville, no fun. :nope:
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Thu Dec 08, 2011 9:04 pm

Woah, I didn't know this was so common, guess I'm lucky to be immune to motion sickness and headaches (no really, in 18 years and nearly 11 months I have not had a single headache that I can remember and I've never been motion sick, not even when reading in a car).
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri Dec 09, 2011 12:08 am

Woah, I didn't know this was so common, guess I'm lucky to be immune to motion sickness and headaches (no really, in 18 years and nearly 11 months I have not had a single headache that I can remember and I've never been motion sick, not even when reading in a car).

Neither did I until I hit forty.. what ya gonna do? :shrug:


at least you got time :P
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Dec 09, 2011 2:12 am

Reading in a car for more than 30 mins sdghwetydf my mind until the point I have to stop. :wacko:
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Fri Dec 09, 2011 4:06 am

I've actually get this way when I play Wolfenstein 3D for some reason.
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Fri Dec 09, 2011 3:30 am

As others have said, it's probably related to the FOV - Field of View.

Some games let you change the FOV through console commands though. Eg. the PC version of Gears of War let you change the FOV by typing "fov 100" in the console.
Not all games let you do this though. Some people have said Skyrim let you too, so you should be fine for Skyrim.

It's a bummer that Modern Warfare 2 + 3 don't let you change the FOV, even though all the other games (Black Ops, Modern Warfare 1, Call of Duty 2) let you.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Thu Dec 08, 2011 6:07 pm

I've actually get this way when I play Wolfenstein 3D for some reason.

With older games, I think a significant factor might've been the less-than-perfect perspective that they calculated. Partly, it was due to the lower precision available. The net result is that surfaces wouldn't quite take proper perspective, and screw with your perception, yielding motion sickness for some.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Previous

Return to Othor Games