lol
I think they stand there
I was thinking that we know the navmesh bug does not carry over from one session to another, so when the game is restarted, roaming NPCs start to follow the navmesh again.
So I had a thought that if somehow the NPCs were made to somehow reorient themselves, that they might start following the navmesh again. So I was wondering if anyone did something like hitting one with a fus ro da, which would force them out of their bug-induced daze and make them reorient themselves might result in a solution.
Also, if you go into the console, select one of these NPC and disable them, what happens when they are reinabled?
I guess what I am trying to determine is whether or not the behavior caused by the navmesh bug is on the NPC-side or the Navmesh side. If it is on the NPC side, then somehow resetting their awareness of the navmesh might cause them to start behaving correctly again. If it is on the navmesh side, perhaps if the navmesh were to somehow experience a forced reset, would it cause the NPCs to start wandering around again?