First I will be a Breton,they seem like a good race for this,and I haven't played a Breton in a while.
Ok my main focus is on reanimating corpses so all the necromancer perks in the conjuration tree are imperative.
I will use alteration for the mage armor and was thinking of perking it heavily,but here's my first question.
With the Bretons resistance to magic and the other magick alteration resistance perks over ride the 30% absorb magick from the atronach perk?
Basically wich gets calculated first resist magick or absorb magick?
My real dilemna though comes from the need to have fresh corpses to reanimate.
When traveling,very rarely,if ever do you have a convenient corpse near by to reanimate,so I will need a way to make one.
I have two thoughts on this:
1 is with illusion,frenzy spells or calm spells wich I can then conjure a weapon to help finsh them off or
2 is with destruction magick,mostly frost spells as cold sounds very necromancy to me.
If I go with the frost spells I am a little conserened with the fact that so many creatures and draugr have a resistance to it.
What are your thoughts here?Would the necromage perk from restoration come to late in game play to be really usefull or will I just be weak against these enemies?
Or if you can come up with a way to put fire in a necrmacer build?
Just looking for any thoughts you all might have.


First you gotta fight your buddy, then you gotta fight his undead form again...ouch. Talk about psychological trauma.