[RELz]Necromimesis

Post » Sun May 27, 2012 5:55 pm

%%%%%%%%%%%%%% [ VERSION HISTORY ]

0.04a
- Removed a exploit allowing you to summon minions by damaging your own minions
- Death Feast is now area effect to get kill off your minions quicker for health
- FIXED: Death Minion is now back to 25% (Had a problem with the Random Generated Number)

0.02a
- Perk Tree has been redesigned from the ground up for better nagivation
- Nightfall has been removed as it was unstable
- Feast of Death (Perk) has been added which gives a shout that can heal you when you destroy your minions
- Corpse Explosion now a Shout affects all Corpses in the shout radius
- Death Minions have been changed, they now reflect the necromancer class and have a chance of spawning two types
- To get the full benifit of this mod its possible to revert back to a old save that did not have Necromimesis installed
- Damage scaling has been redesigned to give you +1 damage every 2 player levels (ex: 2,4,6,8)

0.01a
- Initial Release

Necromimesis - PROXiCiDE

%%%%%%%%%%%%%% [ DESCRIPTION ]
NOTE - Big thanks to Loso3 for helping me with ideas
This mod was intended for Necromancy gameplay, Corrupt your enemies with damage over time spells and control minions at your hand
Your adventure starts in the extended version of the Conjuration Tree, spells scale via Skill Level

%%%%%%%%%%%%%% [ PERKS ]

[ Twilight Shroud ]
NOTE - Spells are added when you gain this perk
NOTE - Death Bolt, Twilight Shroud, Shadow Disruption and Mind Terror [Shout]
Shrouded by Twilight, reducing all damage done to you by 15% and increased shadow damage done to your targets

[ Blackout ]
Gives your Shadow Disruption and periodic shadow damage spells a 10% chance to paralyze your target for 3 seconds.

[ Corpse Explosion ]
Cause a corpse to explode doing shadow damage to all enemies within 20 feet

[ Corrupted Strength ]
Your Health and Magicka is increased by 50

[ Death's Embrace ]
You have been overwhelmed with death's presence, causing you to be healed for 6% of your health when you do any single-target Shadow spell damage, lasts 30 minutes

[ Death's Minion ]
You have a 25% chance to summon a minion from hell when you do shadow damage from periodic spells

[ Death's Touch ]
Causes Shadow damage over 15 sec, and when you deal damage with Death Bolt to an affected target you restore Magicka

[ Disseminate ]
You disperse into pure Shadow energy, reducing all damage taken by 100%. Activating an object or attacking will break the spell but you regenerate Magicka every 1 sec for 6 sec

[ Improved Death Bolt ]
Death Bolt now has a 25% chance to knock down the target

[ Feast of Death ]
Shout at your minions returning them to Oblivion, returns 25% of your health back per minion affected by the shout

[ Shadow Affinity ]
Your periodic shadow damage spells now have a 10% chance to gain a critical strike

[ Shadow Affliction ]
Your periodic shadow spells have their damage increased

[ Silence ]
Silences the target, preventing them from casting spells for 5 sec

[ Siphon Life ]
When you deal damage with your Soul Corruption spell, your magicka is replenished by 10% of the damage done

[ Suffering ]
When your target is inflicted with Death's Touch 10% chance to cause a nearby enemy within 50 feet have a 25% chance to be instantly applied dot

%%%%%%%%%%%%%% [ INSTALL ]
Remeber to always back up your saves before installing any .ESP plugin
Place the ESP / BSA into your Skyrim/Data folder
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sun May 27, 2012 7:09 pm

Nevermind, it was just a personal issue from uninstalling your previous mod. I had to remove each spell by console. Is this usual for mods that add spells and such?
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sun May 27, 2012 6:33 pm

This mod is not compatible from my previous mod at all it will cause unexpected results
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun May 27, 2012 6:12 pm

Great work on the mod, I've been testing it a couple of hours.

One "bug" I seem to have encounter is I can't equip any of the spells on the left hand, only the right hand. It's not that big of a deal, but it is kind of annoying when you juggle with spells and weapons a lot.
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Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Sun May 27, 2012 7:49 pm

The downside is that this mod forces the player to focus exclusively on one tree. Conjuration is already the most hilariously OP of all spell schools; by giving it so many options you've pretty much negated the need for Destruction. You've made it too good; why bother with Destruction when one school gives me buffs to Health and Magicka, offensive magic, summons, a few defensive cooldowns, a shout and some minor heals?

EDIT: I'd suggest separating the various perks into the spell school trees. I can see no reason why a school devoted to summoning and binding extraplanar beings and souls would have an entire subset of damaging spells, silence effects and/or heal effects. Silence and Dispersion are blatantly Alteration.
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Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sun May 27, 2012 10:39 pm

I made Shadow Disruption Right handed only, this way you didnt remove your periodic spells from your left hand

Reason for the Conjuration tree, there is alot of conflicts with other mods.. and more mods that alter the Destruction tree, this way it lets people have little few conflicts
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Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Sun May 27, 2012 5:59 pm

thank you :D
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Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm


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