This game gives you choice as to how you play the game in every other aspect so I see no reason why there can at least be an option.
"The storm call shout tells you that it hurts friendlies as well as foes in the game......" I suppose that it isn't a bug or a glitch then, just an absolutely awful design choice. If I am Dragonborn and have the magical ability to call a freaking thunderstorm with my voice you would think I would also be able to have it only affect enemies, just saying.
"Be careful where and when you cast it, if you can't keep your followers out the way, then don't use that spell.
It's an AOE shout, it's supposed to do that. It makes sense that hitting a follower with a sword or casting a spell at them will hurt them. If you can't be careful, then don't use followers."
So if I have a follower or there are any civilians around I just can't use storm atronachs or chain lightning anymore? That is absurd.
Just because it is an AOE shout doesn't mean that it has to kill your followers, your horse, your dog and/or almost ANY civilians in the area. If a dragon is attacking a town and I use it my bounty grows to about 4000 in 15 seconds. The only time where the shout is useful is when you're alone in the wilderness. "If you can't be careful, don't use followers". I'm sorry, but no. Instead of acknowledging mandatory (instead of optional) friendly fire as a design choice that a great number of people find annoying to say the least, you say the fix for it is to not use followers, pets or horses, all of which can be a large part of the game. People should learn to be a little objective about these sort of things instead of maintaining blind allegiance to Bethesda and defending their every wrong. I would hope that you would at least be able to acknowledge that the PS3 version of Skyrim can be difficult just to play because of lag and hard freezes.
"This. How terrible would it be for immersion if you took a swing at your followers and...nothing happend?"
I would say there wouldn't be that bad. Honestly, there are a lot of other things that hurt immersion that should be worked on. There are times when I have been fighting a dragon and people in the city are just walking around like nothing happened. Also, there are times where people have died (dragon attacks, etc.) and I go back to the town/city hours later and the bodies of the people's loved ones are still laying in the same spot where they died. The wife of the blacksmith in Riverwood walked up to his body hours and hours of gameplay later and was like "oh goodness what happened here?" and then proceeded to say "oh hello, blah blah blah, me and Alvor here, we've got a daughter". Also, the fact that it seems like nobody is in awe of you for being Dragonborn is silly. If you shout or kill a Dragon they say something, but then the next time you visit the area they act like nothing has ever happened. If it was immersive I would expect people [that wanted the Dragonborn to return] to remember and when you went into areas they would cheer for you or at least be like "what can I do for the Dragonborn!?". Heck, even a discount at some stores would be nice.
Also, another thing that isn't very immersive is the fact that your playable character doesn't even have a voice, you choose dialogue options from text windows like the game was from 2002. I'm sorry, but after games like Mass Effect 1 and 2 where conversations are interactive cutscenes you cannot call this immersive. Note that I am just saying that friendly fire wouldn't be nearly as bad for immersion as some of these things, I am NOT giving reasons for saying how bad the game is. **In fact, I actually like it quite a lot, despite it's flaws.***
"Nooooooo! Beth, please don't listen to these spoiled little 8 year olds. FF needs to stay on." So all of the people who disagree with you are automatically immature, idiots or both? I fail to see the logic behind that. If you were in fact mature, you would realize this is a very annoying game design choice for many people. If you and others want the "thrill" of having to avoid accidentally killing pets, civilians and followers then have at it, but there is a reason that escort missions are among the most hated in video games and this design choice shares many similarities. The most logical solution to this game design choice would be to give an option where you can turn friendly/neutral fire off only in battle, turn it off altogether, or leave it on all the time. That would make most everyone happy. You can go back to blindly defending Bethesda some more now.
jerseydevil: oh, Lydia was killed very early on while I was going through a cave of vampires. I had just started the game and didn't know that only the player could kill followers so I assumed the vampires had killed her and continued playing. I didn't even bother to get another follower until someone I know told me that only you could kill them because they were so weak. At least now that I'm level 66 I've got a new Thane who can take on two Draugr Deathlords by herself
