Path of Shadows: Stealth overhaul, reworks the majority of the stealth tree. Removes the broken abilities of silence and shadow warrior, beefs up on some other abilities. Highly recommend this to anybody else playing stealth. http://skyrim.nexusmods.com/downloads/file.php?id=10456
ACE Overhaul: Changes a bunch of the perk trees and how combat works. Makes them synergize with each other as well. Archery tree rework is fantastic http://skyrim.nexusmods.com/downloads/file.php?id=10037
Dual Wield-Parrying: Just what it says, allows you to parry while dual wielding. Normally I'd use this with deadly combat, but I'm not sure if DC is compatible with ACE (both change some combat features) so I'm not going to use it. If it feels too OP I'll drop it I guess.
And some other well known mods, such as Occupy Skyrim, Deadly Dragons, Dragons Diversified and Warzones: Civil Unrest so the land isn't quite as boring as it normally would be.
Sneak and One-Handed will be the main 2 priorities, but then I get a bit stuck. I plan on using a bow quite a bit, and it's pretty much a necessity with Deadly Dragons and Dragons Diversified. But I'm not sure whether I should stress archery or a crafting skill as being more important, I'm going to need one of alchemy, smithing or enchanting to succeed (leaning alchemy, it just fits assassins so well, but I'm up for any crafting skill that's suggested).
My biggest question is, what ratio of Health to Stamina to use? With deadly dragons on master, the dragons just hit so damn hard (especially early on) that if you get caught in an open area with no cover you are sorta screwed. But without enough stamina to chain power attacks, many NPCs besides dragons become a royal pain.

I primarily use Stamina for carrying weight.
