need help with disableenable script

Post » Tue Jun 19, 2012 11:37 am

Hello, I am working on a mod that has pump houses required to drain the water from my dungeon. However i can't get the dwarven pipe valves to enable the water level in the pump house to rise and the water in the main chamber to disable.

The main chamber is flooded when you start the dungeon and stays flooded untill you activate the pumps in the four pump houses, each pump has a resevor that fills up by enableing a waterfall and a water plane in the resevor and simultainiously disables the water plane in the main chamber which is a separate cell. both cells are interiors, I have tried the default scripts however i cant figure out how to get them to work with what I have in mind. If i have to write my own script for this, i'd like to know how. =/ im a level designer not a script writter!
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Emily abigail Villarreal
 
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Post » Tue Jun 19, 2012 4:54 pm

use an activator and attach it your script
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Tasha Clifford
 
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Post » Tue Jun 19, 2012 4:26 pm

that doesnt help out with my problem, i know how to do that but i cant get the thing i want enabled/disabled to enable or disable.
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Julie Ann
 
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Post » Tue Jun 19, 2012 5:35 pm

If you want to create "disable" or "enable" through quest you need to create the quest and write the script. For example: we take any object and make it "disable".
Event OnActivate (ObjectReference akActionRef)MyArmor.Disable()endeventArmor property MyArmor Auto
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lolly13
 
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