Need help with getting things to work in a message screen

Post » Tue May 17, 2011 2:38 pm

I am trying to make a door broken until the player has a high enough repair skill to open said door, my issue as of right now (there maybe more after this :facepalm: ) is I only have one button choice even though my repair is 100 I broke it down into the pieces of the puzzle, any help with this is greatly appreciated

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help1.jpg

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help2.jpg

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help3.jpg

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help4.jpg

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help5.jpg

I hope I have put enough info for your help if not let me know what else I need to add, thanks guys :thumbsup:


bigcrazewolf
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Sunny Under
 
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Post » Tue May 17, 2011 3:45 pm

On the condition Item, you have GetActorValue, which is what you want.

For the Reference, you want to select the player, not the door.
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Lori Joe
 
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Post » Tue May 17, 2011 2:30 pm

On the condition Item, you have GetActorValue, which is what you want.

For the Reference, you want to select the player, not the door.


Ahhhhhh thanks so much RickerHK, that makes a lot of sense.........and now I feel stuoobish, a little stupid and a little noobish all smashed together :facepalm:


Thanks mate

bigcrazewolf
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DAVId MArtInez
 
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Post » Tue May 17, 2011 2:30 pm

Ok we have a second button now but nothing works, the door will not activate

http://i588.photobucket.com/albums/ss326/bigcrazewolf/Help/help6.jpg

bigcrazewolf
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Irmacuba
 
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Post » Tue May 17, 2011 11:06 am

It easier when you post the script in text so we can play with it, but In the gamemode block, you need to check iButton in your if block.

if iButton == 0   returnelseif (iButton == 1)    set bfixed to 1     ..etc 

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Alessandra Botham
 
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Post » Tue May 17, 2011 7:56 am

It easier when you post the script in text so we can play with it, but In the gamemode block, you need to check iButton in your if block.

if iButton == 0   returnelseif (iButton == 1)    set bfixed to 1     ..etc 




Sorry I'll remember that for next time, but I did have it that way originally with the support of Cispis but the script editor in The GECK power up for NV said there was errors.....of which I don't remember what they said now but I will change this and go back to recheck tomorrow and see if it works and if not post errors as well...it's a bit late for me and I've had a few :foodndrink: so, me sleepy now :snoring:

But I do want to thank you again :bowdown: RickerHK for your help on this I hope to chat again with you tomorrow.

bigcrazewolf
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Horror- Puppe
 
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Post » Tue May 17, 2011 12:18 am

It easier when you post the script in text so we can play with it, but In the gamemode block, you need to check iButton in your if block.

if iButton == 0   returnelseif (iButton == 1)    set bfixed to 1     ..etc 




Ok that worked :celebration: thanks again RickerHK.

bigcrazewolf
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