Need Help With a Landscape Item

Post » Tue Mar 15, 2011 2:52 am

Hi, I am trying to make a cave with some light cream grass patches outside. I want them to look like the patches of cream grass fround outside Underpall Cave: http://images.uesp.net//d/da/OB-place-Underpall_Cave.jpg ( alot of them as you can see in this image are right outside the door and to the sides of the cave).

Sorry for the not-very-clear picture it's the only one I could find with the light cream grass patches.

I have tried pressing H in the render window in the construction set and I get the box with all the landscape texture options. I've tried terrainHDgrassmoss etc and a few others but nothing resembles what I want.

These cream grass patches are normally found (in my experience) when you are on the verge of entering the northern regions of Cyrodiil. Like, when you are just about to enter the snowy parts but just underneath. I found loads around Underpall Cave so I went to the uesp wiki for an image and posted it here.

Please help me I've looked everywhere in the construction set to no avail. :(
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Charles Mckinna
 
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Post » Mon Mar 14, 2011 9:19 pm

Hi, I am trying to make a cave with some light cream grass patches outside. I want them to look like the patches of cream grass fround outside Underpall Cave: http://images.uesp.net//d/da/OB-place-Underpall_Cave.jpg ( alot of them as you can see in this image are right outside the door and to the sides of the cave).

Sorry for the not-very-clear picture it's the only one I could find with the light cream grass patches.

I have tried pressing H in the render window in the construction set and I get the box with all the landscape texture options. I've tried terrainHDgrassmoss etc and a few others but nothing resembles what I want.

These cream grass patches are normally found (in my experience) when you are on the verge of entering the northern regions of Cyrodiil. Like, when you are just about to enter the snowy parts but just underneath. I found loads around Underpall Cave so I went to the uesp wiki for an image and posted it here.

Please help me I've looked everywhere in the construction set to no avail. :(

IIRC it's a GoldCoast texture, so look for GC in the name. Your problem may be that you already have too many textures in the cell and it won't add another. I don't remember the limit or how wide an area it applies to, just that there is one!
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Amie Mccubbing
 
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Post » Tue Mar 15, 2011 5:41 am

Sorry dude, ghastly is wrong on this. The texture you're looking for doesn't exist in the cs. I couldn't find it either. Anyone who tells you otherwise is giving you false hope on this one. Sorry to be the bearer of bad news.
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Lucy
 
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Post » Mon Mar 14, 2011 4:00 pm

Sorry dude, ghastly is wrong on this. The texture you're looking for doesn't exist in the cs. I couldn't find it either. Anyone who tells you otherwise is giving you false hope on this one. Sorry to be the bearer of bad news.

Of course it exists in the CS. If it didn't it couldn't possibly be in game!

The easiest way to find it is to go to underpall cave or wherever you find, open the landscape window and press ctrl+right mouse button. This (or something like that) is like an eye-dropper which selects for you whichever ground cover is under your mouse.
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Nick Tyler
 
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Post » Mon Mar 14, 2011 7:20 pm

Of course it exists in the CS. If it didn't it couldn't possibly be in game!

The easiest way to find it is to go to underpall cave or wherever you find, open the landscape window and press ctrl+right mouse button. This (or something like that) is like an eye-dropper which selects for you whichever ground cover is under your mouse.

Does this method tell you which one you selected, or just make it the current one to paint with? It would be helpful if you could note it down for future reference.

With all due respect, I'd ask you not to give the guy hope as the texture he want just doesn't exist in the cs.

Things don't exist "in the CS", they are found by the CS in the game's Data folder and made available. If it's there in the game, it can be used in the CS. Some CS functions mean that you need to unpack an item from a BSA before you can do what you want, but that shouldn't be needed here. Since the grass is generated by the game engine, you won't see it in the render window, but the texture that tells it which grass to use will be there.
See The Greatness' reply for the truth - if the CS doesn't have it, the game can't use it. It's possible for a mod to replace the bsa files and get rid of it completely, but then you'd be getting a different one in the game as well - and I don't think any of the retexturing mods go so far as to actually DELETE content, they just override it. When you start the CS, the only thing you select is the esp's, you get the meshes, textures and all the other data files from all the mods, so you can't even turn off a texture there, like you can for quests, scripts etc. Using BAIN or OBMM will move files in and out of the data folder, but the original bsa's (which contain this texture) aren't touched., so you can't lose it that way.
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Elea Rossi
 
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Post » Mon Mar 14, 2011 8:26 pm

btw, this isn't meant as an insult to either ghastly or thegreatness, but to archmagewannabe: if those guys were serious about answering your question they would have given you the landscape ID. I'm not flaming or anything, it's just without proof, you can't just go half-assed in the cs and expect to find what you're looking for.

I'm 100% saying that what you're after just can't be done. It's actually impossible and I'm staking my rep here by saying this. ghastly, you won't prove me wrong because I am actually 100% right on this issue. You're giving the guy false hope and that's not fair.
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Fanny Rouyé
 
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Post » Tue Mar 15, 2011 1:01 am

Does this method tell you which one you selected, or just make it the current one to paint with? It would be helpful if you could note it down for future reference.

Both. it appears as the current painting cover complete with the name.

Things don't exist "in the CS", they are found by the CS in the game's Data folder and made available. If it's there in the game, it can be used in the CS. Some CS functions mean that you need to unpack an item from a BSA before you can do what you want, but that shouldn't be needed here. Since the grass is generated by the game engine, you won't see it in the render window, but the texture that tells it which grass to use will be there.
See The Greatness' reply for the truth - if the CS doesn't have it, the game can't use it. It's possible for a mod to replace the bsa files and get rid of it completely, but then you'd be getting a different one in the game as well - and I don't think any of the retexturing mods go so far as to actually DELETE content, they just override it. When you start the CS, the only thing you select is the esp's, you get the meshes, textures and all the other data files from all the mods, so you can't even turn off a texture there, like you can for quests, scripts etc. Using BAIN or OBMM will move files in and out of the data folder, but the original bsa's (which contain this texture) aren't touched., so you can't lose it that way.

That's what I'm trying to say. The CS shows everything in the game exept hard coded code. As soon as this massive download (I'm updating to MMM 3.73b) is done I'll have a look in the CS and see if I can find it. I hate to sound argumentative and I trust your experience (SlyStalloneFan), but it's just impossible for something to not be in the CS. If you get multiple windows using the eye dropper you may have to shrink your brush size.
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Gill Mackin
 
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Post » Mon Mar 14, 2011 1:48 pm

btw, this isn't meant as an insult to either ghastly or thegreatness, but to archmagewannabe: if those guys were serious about answering your question they would have given you the landscape ID. I'm not flaming or anything, it's just without proof, you can't just go half-assed in the cs and expect to find what you're looking for.

I'm 100% saying that what you're after just can't be done. It's actually impossible and I'm staking my rep here by saying this. ghastly, you won't prove me wrong because I am actually 100% right on this issue. You're giving the guy false hope and that's not fair.


Lol...what the hell are you talking about? Troll?

You can see all textures used in a cell by pressing 'i' in the render window in landscaping mode. In your case I would guess that the terrain texture you're looking for is TerrainHDRocksDirtMoss01FA, which uses GCLongGrass04 as grass type.

EDIT: And indeed there is a limit of three grass types per texture quad (a quarter of a cell). If you paste the texture make sure you don't exceed that limit with other grass types, otherwise the grass won't show up (at least if has a lower percentage as the other grass types in the quad).
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Jaylene Brower
 
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Post » Tue Mar 15, 2011 1:52 am

Lol...what the hell are you talking about? Troll?

You can see all textures used in a cell by pressing 'i' in the render window in landscaping mode. In your case I would guess that the terrain texture you're looking for is TerrainHDRocksDirtMoss01FA, which uses GCLongGrass04 as grass type.

Hallelujah! Our savior is here!
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Jordyn Youngman
 
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Post » Tue Mar 15, 2011 1:17 am

Lol...what the hell are you talking about? Troll?

You can see all textures used in a cell by pressing 'i' in the render window in landscaping mode. In your case I would guess that the terrain texture you're looking for is TerrainHDRocksDirtMoss01FA, which uses GCLongGrass04 as grass type.


GCLongGrass04? Hm, I don't see that in the Landscape editor settings. And I'm trying to give archmagewannabe some valid help as others are giving him false hope. The texture he is asking for is not there, and no one has even proved otherwise. So please let's keep this civil as the poor guy only wants an answer to his question not arguments.
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Bryanna Vacchiano
 
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Post » Mon Mar 14, 2011 5:45 pm

SlyStalloneFan is just being silly.

Go to the UnderpallCaveExterior in the Tamriel world space. Press 'H' to bring up the landscape editor. Select the cell in the render window and press 'I' to bring up the list of cell textures. It will be one of these textures. My guess is TerrainHDDeadGrass01FA. Here's a http://www.truancyfactory.com/yellowgrass.bmp, with the TerrainHDDeadGrass01FA texture reference open. Looks like the right one to me. :)

This is common landscaping knowledge. Anyone who's done any amount of landscaping knows how to find this information. Took me about 30 seconds.
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Floor Punch
 
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Post » Mon Mar 14, 2011 5:21 pm

GCLongGrass04? Hm, I don't see that in the Landscape editor settings. And I'm trying to give archmagewannabe some valid help as others are giving him false hope. The texture he is asking for is not there, and no one has even proved otherwise. So please let's keep this civil as the poor guy only wants an answer to his question not arguments.


Then maybe you should stop posting about 'giving people false hopes' because obviously you have no idea what you're talking about. If it shows up in game it is either in the Oblivion.esm or in an esp added by a mod. In this case it's in Oblivion.esm since the texture is commonly used throughout the vanilla game. There are no 'magic landscape textures' that are loaded from nowhere when you play the game.

And I just proved that the texture exists btw. Not that there would need to be a proof as the principle is basically the same as 'no child without a mother'.

EDIT: At first I thought as well that it may be the 'dead grass' one, but looking at the screenshot is looks more like it would be the one I posted (looking at the distribution of the grass patches on the screenie and the distribution of textures in the CS).
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Alexandra Ryan
 
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Post » Tue Mar 15, 2011 5:48 am

GCLongGrass04? Hm, I don't see that in the Landscape editor settings. And I'm trying to give archmagewannabe some valid help as others are giving him false hope. The texture he is asking for is not there, and no one has even proved otherwise. So please let's keep this civil as the poor guy only wants an answer to his question not arguments.

Erm... What? I can find it fine, and using crtl+right I can find it outside Underpall Cave. What more proof do you want? A screen shot? I can get you one if you want.
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Glu Glu
 
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Post » Mon Mar 14, 2011 7:11 pm

TerrainHDDeadGrass01FA is actually a longer version of the cream grass texture the thread starter wanted. The one HE specifically asks for at underpall cave is not in the cs.

And how did you got the LandTexture box to show? I've spent years on the cs and I've never come across the LandTexture box. Did you photoshop your screenshot?

:facepalm: I give up. I really do. OP, you have your answer. Happy modding and good bye.
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Love iz not
 
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Post » Tue Mar 15, 2011 12:32 am

@Phitt: Yeah, you're probably right, having taken a closer look at it. In any case, it's one of the listed textures.

@SlyStalloneFan: Thanks for the LOLs.

For the OP, you can find more information about specific land textures in the Object window under Miscellaneous -> Land Texture. You can create new land textures by creating new objects here and give them your own textures and grass spawns. If you don't like the actual texture, for example, you can create a new one and just use the same grass. If you have any more questions, just ask.

Happy modding! :)
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Kelly John
 
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Post » Tue Mar 15, 2011 2:37 am

And how did you got the LandTexture box to show? I've spent years on the cs and I've never come across the LandTexture box. Did you photoshop your screenshot?
"I sees pixels, my Precious!"
Have you ever wondered what the "LandTexture"-class under "Miscellaneous" in the object window is for? :D

EDIT: Damn, shoul've read TheMagician's post completely :D I'm beaten!
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Anthony Santillan
 
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