Your in a room thats 5 times the size of the player, a Giant World, and you need to carry a giant key that makes you overencumbered to the door to unlock it, right after you are loaded out of this giant world the player will be standing in a trigger that I want to run the script of removing the key that weighs alot and add a key that weighs nothing to make it seem like you have regained your size. Here is what I have so far:
Scriptname YetiSwitchKeys extends ObjectReference
{Replaces Giant Key}
Event OnActivate(ObjectReference akActionRef)
Game.GetPlayer().RemoveItem("YetiCastleKey07", 1, True)
Game.GetPlayer().AddItem("YetiCastleKey07sm", 1, True)
endEventIm getting the "type mismatch on parameter 1 (did you forget a cast?)" error twice at (5,18) and (6,18)
As I understand it I believe I'll also have to add a wait time so it runs correctly right after the next room is loaded?
