1. In my weapons overhaul the Q-35 and the AER 14 will be strictly better than their vanilla versions but will have a chance to jam when firing regardless of condition.
What im looking for a script that works like this: If 'X' happens there is a 'Y'% chance that 'Z' will happen. Basically If you fire said gun, there is a 'Y'% chance that a weapon jam will occur.
2. I would like to make tesla armor actually do something against energy weapons. Energy resist literally does nothing so im left with having to work on a script that reduces energy weapon damage to 0.
Ive got this working in game to identify that it's an enemy attacking with an energy weapon but i dont know where to go from here.
Target = c, Isweaponskilltype, Energy weapons = 1. AND
Target = s, Isincombat = 1. AND.
This part works just fine i just dont have an effect to work with this, im sure there is a better way to be doing this.
Please Help :[
