WE NEED A MEDIC OVER HERE

Post » Thu Dec 29, 2011 5:23 pm

Just a quick post on what you guys think healing will be like in this game.

In a lot of games i play support roles (LMG/Medic(Healer)/Demo)

But playing fallout from the beginning i already know their is no magical healing (THANK GOD)

SO wondering if they will set it up so healing is a viable roll or will stimpaks be spammable like it seems to be in the games of late (I say games of late as action points were limiting factor in gamesass stuff)

Fallout Tactics was good as crippled people with low doc skill couldnt heal and you needed healing in combat so a medic character was needed in squad.

So im thinking will they set this out so a medic roll will be viable and required for pvp/e

The idea being a doctors kit will be gathered up same as weapons and ammo (Pain killers, stimpaks, healing powders, herbs, boxes of drugs (mentats, jet, etc) bandages, I.V, items like these. <<< items are just ideas. But they will all boost the docs roll for combat as their should be no long range healing which seems to be the flavour of all mmos


...Edited For idea...

Possibly add armour specific mods for medics not 100% sure on what but summing to upgrade pipboy maybe

Reasonable idea for limited range healing using a needle rifle (tranq gun) with stimpiks
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RaeAnne
 
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