I want to set up a 'cutscene' of sorts. Not involving NPC's, though. Just objects and whatnot. I want to make it so that when a player activates a pedestal, it plays animations and certain things happen. Explosions are spawned at certain times, objects enabled, sounds played. That kind of thing. Can someone run me over the basics of how I would do this in Papyrus?
In Fallout, I would use a staged timer, along with things like 'Playsound' or 'MyObjectRef.Enable' to achieve what I wanted. However, it is my understanding that all of these things are now slightly different.
Thanks!
Alexander J. Velicky

